yojimbo VS enet

Compare yojimbo vs enet and see what are their differences.

yojimbo

A network library for client/server games written in C++ (by mas-bandwidth)

enet

ENet reliable UDP networking library (by lsalzman)
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yojimbo enet
5 3
2,382 2,585
1.3% -
8.8 3.2
27 days ago 4 days ago
C C
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

yojimbo

Posts with mentions or reviews of yojimbo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.

enet

Posts with mentions or reviews of enet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-03.
  • C++ RAII encapsulation of ENet (Server<->Client only)
    1 project | /r/codereview | 22 Mar 2022
    The sole dependency is ENet 1.3.17. In visual studio this means adding to the 'Additional Include Directories', to the 'Additional Library Directories', and enet64.lib;ws2_32.lib;winmm.lib; to 'Additional Dependencies'. You'll also need to use C++17 or newer since std::optional is used.
  • C++ sending std::string over reliable UDP (ENET)?
    1 project | /r/AskProgramming | 23 Oct 2021
    It's a (good) library for what it's intended for but it's not good for bulk packets and file transfer speeds can be limited to around 100 kb/s, default enums have to be constantly tinkered with too (see issue). Good for gaming with unreliable packets (although not really for streaming asset data), bad for TCP replacement which it advertises itself as.
  • Bespin ENet Options
    2 projects | /r/erlang | 3 May 2021
    So I'm thinking of either using this re-implemented, from C to Erlang, version of ENet https://github.com/archaelus/enet or using the original C version of ENet https://github.com/lsalzman/enet and connecting it using Erlang ports.

What are some alternatives?

When comparing yojimbo and enet you can also consider the following projects:

netcode.io - A protocol for secure client/server connections over UDP

enet - ENet reliable UDP networking library

ENet-CSharp - Reliable UDP networking library

enet - Pure Erlang network stack

KCP - :zap: KCP - A Fast and Reliable ARQ Protocol

lsquic - LiteSpeed QUIC and HTTP/3 Library

SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.

bitproto - The bit level data interchange format for serializing data structures (long term maintenance).

SLikeNet - SLikeNetâ„¢ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.

mojozork - A simple Z-Machine implementation in a single C file. Now with online multiplayer! :)

zork - The DUNGEON (Zork I) source