enet
ENet reliable UDP networking library (by lsalzman)
enet
ENet reliable UDP networking library (by lsalzman)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
enet
Posts with mentions or reviews of enet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-03.
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C++ RAII encapsulation of ENet (Server<->Client only)
The sole dependency is ENet 1.3.17. In visual studio this means adding to the 'Additional Include Directories', to the 'Additional Library Directories', and enet64.lib;ws2_32.lib;winmm.lib; to 'Additional Dependencies'. You'll also need to use C++17 or newer since std::optional is used.
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C++ sending std::string over reliable UDP (ENET)?
It's a (good) library for what it's intended for but it's not good for bulk packets and file transfer speeds can be limited to around 100 kb/s, default enums have to be constantly tinkered with too (see issue). Good for gaming with unreliable packets (although not really for streaming asset data), bad for TCP replacement which it advertises itself as.
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Bespin ENet Options
So I'm thinking of either using this re-implemented, from C to Erlang, version of ENet https://github.com/archaelus/enet or using the original C version of ENet https://github.com/lsalzman/enet and connecting it using Erlang ports.
enet
Posts with mentions or reviews of enet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-03.
-
C++ RAII encapsulation of ENet (Server<->Client only)
The sole dependency is ENet 1.3.17. In visual studio this means adding to the 'Additional Include Directories', to the 'Additional Library Directories', and enet64.lib;ws2_32.lib;winmm.lib; to 'Additional Dependencies'. You'll also need to use C++17 or newer since std::optional is used.
-
C++ sending std::string over reliable UDP (ENET)?
It's a (good) library for what it's intended for but it's not good for bulk packets and file transfer speeds can be limited to around 100 kb/s, default enums have to be constantly tinkered with too (see issue). Good for gaming with unreliable packets (although not really for streaming asset data), bad for TCP replacement which it advertises itself as.
-
Bespin ENet Options
So I'm thinking of either using this re-implemented, from C to Erlang, version of ENet https://github.com/archaelus/enet or using the original C version of ENet https://github.com/lsalzman/enet and connecting it using Erlang ports.
What are some alternatives?
When comparing enet and enet you can also consider the following projects:
yojimbo - A network library for client/server games written in C++
enet - Pure Erlang network stack
netcode.io - A protocol for secure client/server connections over UDP