Moonflow-Lensflare-System
TAA_Unity_URP
Moonflow-Lensflare-System | TAA_Unity_URP | |
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1 | 2 | |
125 | 463 | |
0.0% | - | |
0.8 | 0.0 | |
about 1 year ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
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Moonflow-Lensflare-System
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Lens flare working in Unity VR URP on Quest
...and the best thing is this generous person has published the code for free: https://github.com/Reguluz/URPLensFlare
TAA_Unity_URP
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How do I smooth out the dither effect?
Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.
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A slightly broken TAA implementation I found on github
github: https://github.com/sienaiwun/TAA_Unity_URP
What are some alternatives?
steamvr-undistort - SteamVR lens distortion adjustment utility for spherical lenses
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
khyron-realm-game - Unity game and client code for the Khyron Realm game
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
Card-Game-Simulator - Create, Share, and Play
URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
NavMeshPlus - Unity NavMesh 2D Pathfinding
ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp
LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP