MixAndJam2020
Arch
MixAndJam2020 | Arch | |
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1 | 9 | |
5 | 786 | |
- | - | |
0.0 | 8.6 | |
over 3 years ago | 15 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
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MixAndJam2020
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How can I implement proper movement for enemies in my RTS tower defense game?
I made a tower defence/top down shooter (play for free https://boc-dev.itch.io/tine-2-zombies-tower-defence) for a game jam this year which did this. Source code for it is freely available (https://github.com/Qualia91/MixAndJam2020). The enemies use the moveandslide function in compliment to the velocity calculated via moving to the next point in the nav map (as you probably already have). If all enemies are physics bodies, they will follow the path, but collide with all other physics body's (walls, players, other enemies).
Arch
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Does it still make sense to roll your own ECS?
For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.
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Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :)
Arch is a high-performance c# entity component system for game dev and data-oriented programming. It offers incredible performance combined with a simple API. The best part is that it already has a big ecosystem with additional tools and even source generators to aid development!
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C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Also a minimal example with monogame was added, which demonstrates some techniques and workflows.
A few weeks ago I developed a C# high performance ECS designed for game development and data oriented programming : Arch.
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Developed a small C# Archetype ECS, check it out ! :)
I also already added multithreading, inlined queries and a few other usefull features to it ^^ genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading. (github.com)
- GitHub - genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading.
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C# Archetype ECS - "Arch" now offers support for entity structural changes ! :)
Arch Github Repo
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c# Archetype ECS - "Arch" received multithreading support !
Arch ECS
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C# archetype ECS - "Arch" - Check out the repo ! :)
Hey everyone, i developed a little c# archetype based ecs in my freetime : Arch
What are some alternatives?
PixelDot - Godot plugin for making 2D sandbox games like Terraria and Starbound.
mergerfs - a featureful union filesystem
Ecs.CSharp.Benchmark - Benchmarks of some C# ECS frameworks.
unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)
WDK.NET - Windows Kernel Driver Development in C# with Windows Driver Kit (WDK)
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
TimerTool-Unity-Utility - A versatile and easy-to-use timer utility for Unity, designed to streamline time-based operations and events in your projects.
ManagedCorProfiler - Prototype NET (CLR) Profiler written in C#
idleslayer - Terminal based idle RPG game made in c#
git-secrets - Prevents you from committing secrets and credentials into git repositories
MLEM - Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy input handling.
TofuECS - An entity component system framework for C#, Unity.