Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Misery
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How many languages do you speak other than English? What are those languages?
Yes, it's for 3D games for Android: https://github.com/michgur/Misery
nCine
- Not only Unity...
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ncJump, an nCine game made by Fahien, runs on the Steam Deck
ncJump source code: https://github.com/Fahien/ncJump ncJump Dev Logs: https://www.antoniocaggiano.eu/lab/ncjump-devlog/ nCine homepage: https://ncine.github.io/
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Has anyone been able to use tracy for GPU profiling?
I have integrated it a long time ago in my 2D game framework, you can have a look at the source code here: https://github.com/nCine/nCine
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How are game engines made?
I have been coding mine for many years now. Fortunately it is still small enough that can be easily understood by one person. Have a look here: https://ncine.github.io/
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SpookyGhost, my open-source procedural animation tool for sprites, comes to Raspberry Pi
It uses my 2D framework nCine, which I recently ported to Raspberry Pi. That's why there are so many supported platforms. ;)
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nCine comes to Raspberry (my open-source 2D game framework)
nCine is a cross-platform 2D framework written in C++11 and scriptable with Lua that can be used for games, tools, or prototypes. I have been working on it in my spare time for more than ten years and it now works out-of-the-box on the latest version or Raspberry Pi OS!
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SpookyGhost, a procedural sprite animation tool, is now free and open source
I created this tool for game artists a while ago, with the hope of selling it and start an independent company about game development, tools, and game technology.
Unfortunately, it sold pretty much nothing so I'm back to the game industry as an employee while I decided to make it FOSS. :D
It is written in C++ using my game framework nCine (https://ncine.github.io/) and ImGui, and it supports multiple platforms, like PC, Android, and the web.
- NCine – A cross-platform 2D game engine
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Screenshot Saturday #525 - Perfect Alignment
Devlogs as a GitHub discussion
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Prototyping on the Go2
If you would like to know more about my project, or the engine I am using, you can start from this GitHub discussion.
What are some alternatives?
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
hypseus-singe - Hypseus is a SDL2 version of Daphne and Singe. Laserdisc game emulation.
hellomello - Experiments with writing Android apps in Nim
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
Godot - Godot Engine – Multi-platform 2D and 3D game engine
libtorrent4j - libtorrent for java, a swig Java interface for libtorrent
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
MWEngine - Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.
MiraiCP - c++ SDK of Mirai
Grit - Grit Game Engine