Microsoft-OpenXR-Unreal
PBCharacterMovement
Microsoft-OpenXR-Unreal | PBCharacterMovement | |
---|---|---|
1 | 11 | |
161 | 1,250 | |
0.6% | 0.7% | |
0.0 | 4.5 | |
almost 2 years ago | about 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
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Microsoft-OpenXR-Unreal
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Hololens2 Voice Commands - Unreal
That documentation link that you shared has the following text: " If you use OpenXR, you should additionally install Microsoft OpenXR plugin", maybe you could try to use the OpenXR on this tutorial.
PBCharacterMovement
- The Next Generation in Graphics, Part 1: Three Dimensions in Software
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CS:GO like surf in Unreal 5 games?
I've never come across surfing in anything but Source engine games. There is however an open-source recreation of the Source movement system which allows for surfing, it's available here: https://github.com/ProjectBorealis/PBCharacterMovement
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The Stanley Bunnyhop
it should be possible, given the Project Borealis folk ported HL2 movement to Unreal (https://github.com/ProjectBorealis/PBCharacterMovement), but it definitely isn't easy (and not present in TSPUD), i'll give you that
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Is it worth the time to write my own movement component for pawns?
For instance my custom movement component is based off of this one https://github.com/ProjectBorealis/PBCharacterMovement which allows for automatic bunnyhopping, better air control, surfing and sliding along the ground. The drawback is that it wasn’t built with multiplayer in mind and stutters when you try to walk when simulating poor network conditions.
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Porting unity code into unreal.
Judging by the issue thread re: 4.26 support, the devs are pretty open to PRs that extend support.
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unable to recompile a plugin
hi, i have just started helping a friend with his project. i wanted to use project borealis' movement plugin (github link), which isn't compiled for the version we are using, 4.27. recompiling it via the prompt that pops up when opening the project did not work, and trying to recompile it via RunUAT.bat led to a lot of errors shown below
- Source engine inspired movement
- Is there a way to add source engine style bhopping
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Meta-Learning: UE SDK/Game Systems Design
There are a few projects that have open source modules that implement various systems (https://github.com/alanedwardes/Estranged.Core, https://github.com/ProjectBorealis/PBCharacterMovement/, https://github.com/sinbad/SPUD) that you could use to get an idea re: how people organize their stuff.
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I need Help with Airstrafing
(Source code: https://github.com/ProjectBorealis/PBCharacterMovement)
What are some alternatives?
OpenXR-SDK - Generated headers and sources for OpenXR loader.
ue5-multiworld-demo - "MultiWorld" UE5 plugin demo
AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
OpenTournament - Repository for the Open Tournament Project
ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
OpenXR-Hpp - Open-Source OpenXR C++ language projection
Half-Life-Alyx-novr - SteamVR driver for Half-Life-Alyx for playing without VR / драйвер для игры без VR
MRLaserTag - Mixed reality VR laser tag using Oculus Quest 2 and OAK-D depth cameras. First prize winner for North America region in OpenCV AI Competition 2021.
DlgSystem - Dialogue Plugin System for Unreal Engine
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013