Porting unity code into unreal.

This page summarizes the projects mentioned and recommended in the original post on /r/unrealengine

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  • PBCharacterMovement

    HL2-style, classic FPS movement for Unreal Engine implemented in C++

  • I am not super familiar on the intricate details, but isn't the Quake style movement very similar to what is present in Half Life (from its roots as in Quake derived GoldSrc to Source). If so, I think you might find PBCharacterMovement, its an implementation of Half Life style movement in UE for Project Borealis (a fan spiritual successor to HL2).

  • quake3-movement-unity3d

    A port of the Quake III strafe jumping mechanics to Unity3D

  • So the other day I stumbled upon a bit of code that emulates quake 3's strafe into unity. The problem is that it's made into... well, unity.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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