Is it worth the time to write my own movement component for pawns?

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  • PBCharacterMovement

    HL2-style, classic FPS movement for Unreal Engine implemented in C++

    For instance my custom movement component is based off of this one https://github.com/ProjectBorealis/PBCharacterMovement which allows for automatic bunnyhopping, better air control, surfing and sliding along the ground. The drawback is that it wasn’t built with multiplayer in mind and stutters when you try to walk when simulating poor network conditions.

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