Microsoft-OpenXR-Unreal VS MRLaserTag

Compare Microsoft-OpenXR-Unreal vs MRLaserTag and see what are their differences.

Microsoft-OpenXR-Unreal

An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR. (by microsoft)

MRLaserTag

Mixed reality VR laser tag using Oculus Quest 2 and OAK-D depth cameras. First prize winner for North America region in OpenCV AI Competition 2021. (by trzy)
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Microsoft-OpenXR-Unreal MRLaserTag
1 1
156 34
0.0% -
0.0 1.9
over 1 year ago over 2 years ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Microsoft-OpenXR-Unreal

Posts with mentions or reviews of Microsoft-OpenXR-Unreal. We have used some of these posts to build our list of alternatives and similar projects.
  • Hololens2 Voice Commands - Unreal
    1 project | /r/HoloLens | 10 Apr 2021
    That documentation link that you shared has the following text: " If you use OpenXR, you should additionally install Microsoft OpenXR plugin", maybe you could try to use the OpenXR on this tutorial.

MRLaserTag

Posts with mentions or reviews of MRLaserTag. We have used some of these posts to build our list of alternatives and similar projects.
  • Show HN: Turn your home into VR laser tag
    1 project | news.ycombinator.com | 29 Jan 2022
    A project I submitted to the OpenCV Spatial AI competition last year and won first place for the North America region.

    Using cheap off-the-shelf OAK-D depth cameras and Quest 2 headsets, turns your space into a VR laser tag game. Demonstrates a simple way to detect walls and furniture, and synchronize the headset and camera coordinate systems.

    It’s a very crude prototype but does work.

    I have uploaded the code (a mix of Python and C# with Unity, with a tiny sprinkling of C++) to https://github.com/trzy/MRLaserTag

What are some alternatives?

When comparing Microsoft-OpenXR-Unreal and MRLaserTag you can also consider the following projects:

PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++

AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.

deep_grasp_demo - Deep learning for grasp detection within MoveIt.

OpenXR-SDK - Generated headers and sources for OpenXR loader.

zed-sdk - ⚡️The spatial perception framework for rapidly building smart robots and spaces

OpenTournament - Repository for the Open Tournament Project

StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!

OpenXR-Hpp - Open-Source OpenXR C++ language projection

bomberman_xr - A native mixed reality Bomberman clone for the Meta Quest 2 and PC