Microsoft-OpenXR-Unreal
bomberman_xr
Microsoft-OpenXR-Unreal | bomberman_xr | |
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1 | 1 | |
156 | 6 | |
0.0% | - | |
0.0 | 10.0 | |
over 1 year ago | over 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
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Microsoft-OpenXR-Unreal
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Hololens2 Voice Commands - Unreal
That documentation link that you shared has the following text: " If you use OpenXR, you should additionally install Microsoft OpenXR plugin", maybe you could try to use the OpenXR on this tutorial.
bomberman_xr
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I made a native XR Bomberman clone for Quest 2 and PC! Source code available!
Source code available here!
What are some alternatives?
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
Piccolo - Piccolo (formerly Pilot) – mini game engine for games104
AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
OpenXR-SDK - Generated headers and sources for OpenXR loader.
OpenTournament - Repository for the Open Tournament Project
OpenXR-Hpp - Open-Source OpenXR C++ language projection
MRLaserTag - Mixed reality VR laser tag using Oculus Quest 2 and OAK-D depth cameras. First prize winner for North America region in OpenCV AI Competition 2021.
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!