manim
reanimate
manim | reanimate | |
---|---|---|
152 | 14 | |
18,999 | 1,104 | |
5.3% | 0.5% | |
9.1 | 0.0 | |
4 days ago | 4 months ago | |
Python | Haskell | |
MIT License | LicenseRef-PublicDomain |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
manim
- A Rigorous Derivation of the Bubble Sort Curve
-
3Blue1Brown: Visualizing Attention, a Transformer's Heart
Also check out community edition: https://www.manim.community
-
This Week In Python
manim – A community-maintained Python framework for creating mathematical animations
- I'm new to try manim and it met some questions TypeError: __init__() got an unexpected keyword argument 'line_join'
-
Old blog of Matt Henderson, beautiful math animations
I recently wanted to make something similar and I completely fell in love with https://www.manim.community/ created by 3B1B.
- Animated AI
-
Text-to-CAD: Risks and Opportunities
https://github.com/gumyr/build123d :
> Build123d is a python-based, parametric, boundary representation (BREP) modeling framework for 2D and 3D CAD. It's built on the Open Cascade geometric kernel and allows for the creation of complex models using a simple and intuitive python syntax. Build123d can be used to create models for 3D printing, CNC machining, laser cutting, and other manufacturing processes. Models can be exported to a wide variety of popular CAD tools such as FreeCAD and SolidWorks.
> Build123d could be considered as an evolution of CadQuery where the somewhat restrictive Fluent API (method chaining) is replaced with stateful context managers* - e.g. with blocks - thus enabling the full python toolbox: for loops, references to objects, object sorting and filtering, etc.*
"Build123d: A Python CAD programming library" (2023) https://news.ycombinator.com/item?id=37576296
BREP: Boundary representation: https://en.wikipedia.org/wiki/Boundary_representation
Manim, Blender, PhysX, o3de, [FEM, CFD, [thermal, fluidic,] engineering]: https://github.com/ManimCommunity/manim/issues/3362
NURBS: Non-Uniform Rational B-Splines: https://en.wikipedia.org/wiki/Non-uniform_rational_B-spline
NURBS for COMPAS: https://github.com/gramaziokohler/compas_nurbs :
> This package is inspired by the NURBS-Python package, however uses a NumPy-based backend for better performance.
> Curve, and Surface are non-uniform non-rational B-Spline geometries (NUBS), RationalCurve, and RationalSurface are non-uniform rational B-Spline Geometries (NURBS). They all built upon the class BSpline. Coordinates have to be in 3D space (x, y, z)
test_curve.py, test_surface.py
https://github.com/compas-dev
compas_rhino, compas_blender
Blender docs > Modeling Surfaces; NURBs implementation, limits, challenges:
-
Ask HN: What would you show an interviewer if they asked you for code samples?
A template language that I wrote for generating HTML. Meant to be included as a C++ library. https://github.com/Ghoti-io/Tang
Plenty of other C++ code of mine is on Github (such as a bunch of utility stuff, a thread pool, and a HTTP server that I'm writing from scratch), even though I would only call myself an intermediate C++ programmer. I just happen to like the language.
Or, if I had to throw other stuff into the mix, a fairly recent patch to Manim (Python) that got accepted (https://github.com/ManimCommunity/manim/pull/3155).
If I were really pressed, I would dig up a lot of my Drupal (PHP) stuff that I did years ago.
-
What are you rewriting in rust?
I would love to have this https://github.com/manimCommunity/manim written in Rust. There have been previous attempts (bevy_manim and another one using nannou) but all of them are outdated
- Ask HN: What packages can be used to create interactive mathematics simulations?
reanimate
- Old blog of Matt Henderson, beautiful math animations
-
Interactive animations
Reanimate sounds almost ideal, with its support for LaTeX. But unfortunately, it is all rendered in batch, not providing for any interactivity.
- Reanimate: Build declarative animations with SVG and Haskell
-
Reanimate: Haskell library for building declarative animations from SVG graphics
Is this the discussion you're referring to? https://github.com/reanimate/reanimate/discussions/210
It's actually pretty interesting to read. The author makes a not totally unreasonable argument as for why it uses unsafePerformIO.
Now what I'm really curious about is why the very first example on the site I clicked into the source code for, a simple 59-line example, is using unsafePerformIO. That actually worries me more because it suggests that as a user I might have to use unsafePerformIO. https://github.com/reanimate/reanimate/blob/d4d3898831edb4aa...
-
Suggestions for "dashboard" graphics libraries?
Not really dashboard library, but reanimate is a good library for this kind of stuff.
-
How was your study routine to become good at haskell?
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
-
Looking for SVG library recommendations
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
-
Manim – Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
-
Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
-
[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
What are some alternatives?
Javis.jl - Julia Animations and Visualizations
manim - Animation engine for explanatory math videos
processing - Source code for the Processing Core and Development Environment (PDE)
brick - A declarative Unix terminal UI library written in Haskell
cheatsheets - Official Matplotlib cheat sheets
plot-light - A lightweight plotting library, exporting to SVG
python_turtle_art - Using Python Turtle module to draw this masterpiece - a combination of 2D geometry, Pop Art and Coding
OpenGL - Haskell bindings to OpenGL
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
geogebra - GeoGebra apps (mirror)
Rasterific - A drawing engine in Haskell