MERN-template
raylib
MERN-template | raylib | |
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31 | 399 | |
65 | 19,126 | |
- | - | |
5.6 | 9.8 | |
4 days ago | 2 days ago | |
JavaScript | C | |
zlib License | zlib License |
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MERN-template
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So I spent 3.5 years making a game as a website...
Anyway, the structure of this website uses microservices, driven by an engine I dubbed the MERN-template. It has it's own auth service, and supports both chat and a news feed. The game-specific elements are closed-source though (the idea is you fork the core repo, and build out from there).
- login / registration form
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Is the MERN stack still worth learning?
i use mariadb, but yes.
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So I wrote an auth server - are people using it???
Backstory: Decade Jam, a game jam that lasts for a decade, began Jan 1st, 2020. I started writing a web game called Egg Trainer, but after a year of work realized that my codebase wasn't workable anymore. So at the beginning of 2021, I began working on a game engine that would power the beta version of ET - this is called the MERN-template (clearly, I'm bad at naming things).
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MERN Stack, why?
My MERN-template actually uses MySQL. There's no requirement that you do it one specific way.
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If you were tasked with creating a Reddit clone what would your stack be?
I'd use the MERN-template project that I wrote myself. It's essentially the mern stack, except with MySQL.
- BREAKING CHANGE: Now using cookies for authentication · krgamestudios/MERN-template
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Monetising a Web Game
I've basically written this thing from the ground up, including an open source engine that uses microservices.
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PSA: Your choice of Game Engine has little to no effect on whether your first game gets finished. And zero effect on whether you make a "good" game.
Anyway here's my game engine.
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Why you should be obsessed with "dogfooding" your product
Oh, I've done this with my MERN-template. It was designed to power my game, but I made it available for others to use.
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
Next.js - The React Framework
SFML - Simple and Fast Multimedia Library
Sequelize - Feature-rich ORM for modern Node.js and TypeScript, it supports PostgreSQL (with JSON and JSONB support), MySQL, MariaDB, SQLite, MS SQL Server, Snowflake, Oracle DB (v6), DB2 and DB2 for IBM i.
SDL2 - SDL2 bindings to perl
news-server - An API centric news server.
bevy - A refreshingly simple data-driven game engine built in Rust
recog - Swiss school forum to connect business acquaintances across the country.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
benchmarks - Fast and low overhead web framework fastify benchmarks.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
SDL - Simple Directmedia Layer