PSA: Your choice of Game Engine has little to no effect on whether your first game gets finished. And zero effect on whether you make a "good" game.

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • MERN-template

    A website template using the MERN stack. It is geared towards Persistent Browser Based Games (think neopets), but is flexible enough for a number of different uses.

  • Anyway here's my game engine.

  • MarbleMarcher

    A Fractal Physics Game

  • im not sure how true that is tbh. I can imagine this to be the case if you're game is doing something very novel, such as this fractal physics game (https://www.youtube.com/watch?v=9U0XVdvQwAI , which i imagine needs to be done custom https://github.com/HackerPoet/MarbleMarcher, but i can still imagine doing this in an existing engine that gives you full control of the shader).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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