LeagueConvert
glTFast
LeagueConvert | glTFast | |
---|---|---|
1 | 7 | |
51 | 1,188 | |
- | - | |
0.0 | 8.7 | |
about 2 months ago | 13 days ago | |
C# | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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LeagueConvert
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How To Import Bin Files
Did you use the League Bulk Converter to get the champions in .glb format? If not, it's at https://github.com/Jochem-W/LeagueBulkConvert/tree/v1.7.2. It's default config is to only convert the champions, but you can change the setting to get more stuff. I don't know if that includes the towers, but it's worth looking into. If it works, make sure to turn off backface culling in Blender. I've noticed that ruins the models for some reason. I'm going to have to check the normals and make sure they're oriented properly.
glTFast
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Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
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How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
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Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
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Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
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Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
What are some alternatives?
Elements - The smallest useful BIM.
SharpGLTF - glTF reader and writer for .NET Standard
GLTFUtility - Simple GLTF importer for Unity
DEM.Net - Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
Play - Free and open source singing game with song editor for desktop, mobile, and smart TV
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Screeps3D - A 3D client for the MMORTS Screeps.com
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.