LeagueConvert
UniVRM
LeagueConvert | UniVRM | |
---|---|---|
1 | 39 | |
51 | 2,455 | |
- | 1.2% | |
0.0 | 9.2 | |
about 2 months ago | about 1 month ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LeagueConvert
-
How To Import Bin Files
Did you use the League Bulk Converter to get the champions in .glb format? If not, it's at https://github.com/Jochem-W/LeagueBulkConvert/tree/v1.7.2. It's default config is to only convert the champions, but you can change the setting to get more stuff. I don't know if that includes the towers, but it's worth looking into. If it works, make sure to turn off backface culling in Blender. I've noticed that ruins the models for some reason. I'm going to have to check the normals and make sure they're oriented properly.
UniVRM
- How do you guys make UniVrm work?
-
Help with VRM model?
https://github.com/vrm-c/UniVRM this is what I used for exporting to vrm files but I usually export them as vsf files https://github.com/emilianavt/VSeeFaceSDK
- New to the idea of vtubing but not sure if I want to invest too much
-
When the Mistlands suddenly open up and you can see. It truly is the most beautiful biome Valheim has
The model was purchased from FancyWhippet ( https://fancywhippet.gumroad.com/l/DEER ), but any Unity character model that has been rigged for VR should work. Just load it in to Unity version 2020.3.33 (the version Valheim is currently running on), add the VRM for Unity tool ( https://github.com/vrm-c/UniVRM ) to the project, and then use that tool to export the model to VRM. That's what I had to do as FancyWhippet provides Unity Project files.
-
Can't add HANA Tools and VRM Converter into Unity at the same time.
go here https://github.com/vrm-c/UniVRM/releases/tag/v0.108.0
-
Unity VRM Export - MATERIALS_CONTAINS_NULL
Try asking here: https://github.com/vrm-c/UniVRM/issues
- A bit more from my project :)
- would anyone be willing to help me make this into a 3d object to attach to my vroid model I've been trying for months and have made no progress on this its driving me crazy and I wanna make my vtuber debut so bad but I cant without this since its super important to the lore of my character thank you
-
I made random eye movements
Actually, I'm not very good at animation either, so I just created a script that randomly moves the target that the eyes are following. The processing itself is handled by UniVRM. Here is an example:
- My own avatar
What are some alternatives?
Elements - The smallest useful BIM.
OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration
SharpGLTF - glTF reader and writer for .NET Standard
openseeface-gd - A GUI for running OpenSeeFace.
DEM.Net - Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
avatars - Avatar system for Exokit
GLTFUtility - Simple GLTF importer for Unity
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
duckduckgo-locales - Translation files for <a href="https://duckduckgo.com"> </a>
blender_mmd_tools - MMD Tools is a blender addon for importing/exporting Models and Motions of MikuMikuDance.