LeagueConvert
Effortlessly convert League of Legends models to glTF, with textures and animations. (by Jochem-W)
Elements
The smallest useful BIM. (by hypar-io)
LeagueConvert | Elements | |
---|---|---|
1 | 1 | |
51 | 330 | |
- | 1.8% | |
0.0 | 9.4 | |
about 2 months ago | 4 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LeagueConvert
Posts with mentions or reviews of LeagueConvert.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How To Import Bin Files
Did you use the League Bulk Converter to get the champions in .glb format? If not, it's at https://github.com/Jochem-W/LeagueBulkConvert/tree/v1.7.2. It's default config is to only convert the champions, but you can change the setting to get more stuff. I don't know if that includes the towers, but it's worth looking into. If it works, make sure to turn off backface culling in Blender. I've noticed that ruins the models for some reason. I'm going to have to check the normals and make sure they're oriented properly.
Elements
Posts with mentions or reviews of Elements.
We have used some of these posts to build our list of alternatives
and similar projects.
-
What .NET library would you use to generate basic 2D graphics (like the diagram below) for a WPF desktop app?
Take a look at Hypar's Elements library https://github.com/hypar-io/Elements
What are some alternatives?
When comparing LeagueConvert and Elements you can also consider the following projects:
SharpGLTF - glTF reader and writer for .NET Standard
OpenDraft - Open-Source 2D CAD Project written in C++ 20 featuring a self-developed GUI system.
DEM.Net - Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
zea-engine - Source code for Zea Engine, a high-performance, modular, and open-source 3D graphics engine SDK for supporting CAD and BIM models in web applications.
FreeCAD - This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
glTFast - Efficient glTF 3D import / export package for Unity