UniVRM
ml-agents
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UniVRM | ml-agents | |
---|---|---|
39 | 60 | |
2,449 | 16,324 | |
2.9% | 1.7% | |
9.4 | 8.1 | |
30 days ago | 6 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UniVRM
- How do you guys make UniVrm work?
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Help with VRM model?
https://github.com/vrm-c/UniVRM this is what I used for exporting to vrm files but I usually export them as vsf files https://github.com/emilianavt/VSeeFaceSDK
- New to the idea of vtubing but not sure if I want to invest too much
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When the Mistlands suddenly open up and you can see. It truly is the most beautiful biome Valheim has
The model was purchased from FancyWhippet ( https://fancywhippet.gumroad.com/l/DEER ), but any Unity character model that has been rigged for VR should work. Just load it in to Unity version 2020.3.33 (the version Valheim is currently running on), add the VRM for Unity tool ( https://github.com/vrm-c/UniVRM ) to the project, and then use that tool to export the model to VRM. That's what I had to do as FancyWhippet provides Unity Project files.
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Can't add HANA Tools and VRM Converter into Unity at the same time.
go here https://github.com/vrm-c/UniVRM/releases/tag/v0.108.0
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Unity VRM Export - MATERIALS_CONTAINS_NULL
Try asking here: https://github.com/vrm-c/UniVRM/issues
- A bit more from my project :)
- would anyone be willing to help me make this into a 3d object to attach to my vroid model I've been trying for months and have made no progress on this its driving me crazy and I wanna make my vtuber debut so bad but I cant without this since its super important to the lore of my character thank you
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I made random eye movements
Actually, I'm not very good at animation either, so I just created a script that randomly moves the target that the eyes are following. The processing itself is handled by UniVRM. Here is an example:
- My own avatar
ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
What are some alternatives?
OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration
gym - A toolkit for developing and comparing reinforcement learning algorithms.
openseeface-gd - A GUI for running OpenSeeFace.
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
carla - Open-source simulator for autonomous driving research.
avatars - Avatar system for Exokit
GLTFUtility - Simple GLTF importer for Unity
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents