glTFast
UIWidgets
glTFast | UIWidgets | |
---|---|---|
7 | 1 | |
1,188 | 1,861 | |
- | - | |
8.7 | 2.0 | |
15 days ago | about 3 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glTFast
-
Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
-
How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
-
Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
-
UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
-
GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
-
Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
-
Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
UIWidgets
-
Flutter + Unity/UnreLEngine or others
Unity actually has the UIWidgets package which is based on Flutter. I'd highly recommend sticking to that; even using native Android with Unity is kind of a pain in the ass since you need to export your Unity project and build the project in Android Studio any time you want to test interaction between the UI and the game.
What are some alternatives?
SharpGLTF - glTF reader and writer for .NET Standard
com.unity.uiwidgets - UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
GLTFUtility - Simple GLTF importer for Unity
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Play - Free and open source singing game with song editor for desktop, mobile, and smart TV
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
unity-editor-custom-vectors - Custom Vector editor fields and property attributes for the Unity Editor
Screeps3D - A 3D client for the MMORTS Screeps.com
awesome-flutter - An awesome list that curates the best Flutter libraries, tools, tutorials, articles and more.
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
Unity-SerializableDictionary - Serializable dictionary class for Unity