Latios-Framework
dotsnav
Latios-Framework | dotsnav | |
---|---|---|
1 | 4 | |
801 | 438 | |
- | 0.0% | |
7.0 | 0.0 | |
18 days ago | over 1 year ago | |
C# | C# | |
GNU General Public License v3.0 or later | zlib License |
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Latios-Framework
dotsnav
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How did do you program a funnel algorithm
Have you taken a look at the funnel implementation in dotsnav? If I recall, it was a relatively clear and clean implementation that could be useful as a reference. https://github.com/dotsnav/dotsnav
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Severe Performance Issues with NavMesh/Optimization (and a few other things)?
With as many as 5,000 units, you might want to look into a DOTS solution like DotsNav.
- Added local avoidance to DotsNav, an open source fully dynamic planar navmesh
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DotsNav is fully dynamic navmesh for Unity supporting agents of any size. Built on DOTS it is fast enough to add and remove many obstacles each frame, but can be used through monobehaviours
github.com/dotsnav
What are some alternatives?
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
NavMeshPlus - Unity NavMesh 2D Pathfinding
Megacity-Sample - Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.
VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
dmotion - DMotion - A high level Animation Framework for Unity DOTS
Unity-ANR-Watchdog - This package will allow you to reduce the number of ANRs of your application.
ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst