Latios-Framework
A Unity DOTS framework for my personal projects (by Dreaming381)
Megacity-Sample
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously. (by Unity-Technologies)
Latios-Framework | Megacity-Sample | |
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1 | 3 | |
801 | 452 | |
- | 2.0% | |
7.0 | 5.5 | |
17 days ago | 27 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Latios-Framework
Posts with mentions or reviews of Latios-Framework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-02.
Megacity-Sample
Posts with mentions or reviews of Megacity-Sample.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-13.
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EntityQuery inside a burst compiled job?
The manual is a good starting point. There is also the scripting API for specific syntax, the dots samples by unity and the megacity sample by unity for a full project.
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How should I get player input when using ECS?
Classic
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Unity Released ECS 1.0 - Production-Ready Finally - for Unity 2022.2+
I have no idea if this is related or not, but just yesterday Unity's' Megacity-Sample' repo, which is a sample ECS project, was updated in case anyone wants to take a peek.
What are some alternatives?
When comparing Latios-Framework and Megacity-Sample you can also consider the following projects:
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
EntityComponentSystemSamples
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
dmotion - DMotion - A high level Animation Framework for Unity DOTS
Unity-ANR-Watchdog - This package will allow you to reduce the number of ANRs of your application.