dotsnav VS VertexAnimation

Compare dotsnav vs VertexAnimation and see what are their differences.

dotsnav

A fully dynamic planar navmesh for Unity supporting agents of any size (by dotsnav)

VertexAnimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS. (by maxartz15)
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dotsnav VertexAnimation
4 1
438 400
0.0% -
0.0 0.0
over 1 year ago over 1 year ago
C# C#
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dotsnav

Posts with mentions or reviews of dotsnav. We have used some of these posts to build our list of alternatives and similar projects.

VertexAnimation

Posts with mentions or reviews of VertexAnimation. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing dotsnav and VertexAnimation you can also consider the following projects:

NavMeshPlus - Unity NavMesh 2D Pathfinding

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

Latios-Framework - A Unity DOTS framework for my personal projects

actools - Alternative launcher for Assetto Corsa named Content Manager, and some utils as well.

dmotion - DMotion - A high level Animation Framework for Unity DOTS

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

Voxelman - Unity DOTS/ECS example

UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities