dotsnav
VertexAnimation
dotsnav | VertexAnimation | |
---|---|---|
4 | 1 | |
438 | 400 | |
0.0% | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C# | C# | |
zlib License | MIT License |
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dotsnav
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How did do you program a funnel algorithm
Have you taken a look at the funnel implementation in dotsnav? If I recall, it was a relatively clear and clean implementation that could be useful as a reference. https://github.com/dotsnav/dotsnav
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Severe Performance Issues with NavMesh/Optimization (and a few other things)?
With as many as 5,000 units, you might want to look into a DOTS solution like DotsNav.
- Added local avoidance to DotsNav, an open source fully dynamic planar navmesh
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DotsNav is fully dynamic navmesh for Unity supporting agents of any size. Built on DOTS it is fast enough to add and remove many obstacles each frame, but can be used through monobehaviours
github.com/dotsnav
VertexAnimation
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Rendering lots of units using DOTS and Vertex Animations!
The entire tool is available on GitHub.
What are some alternatives?
NavMeshPlus - Unity NavMesh 2D Pathfinding
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
Latios-Framework - A Unity DOTS framework for my personal projects
actools - Alternative launcher for Assetto Corsa named Content Manager, and some utils as well.
dmotion - DMotion - A high level Animation Framework for Unity DOTS
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst
Voxelman - Unity DOTS/ECS example
UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities