dotsnav VS NavMeshPlus

Compare dotsnav vs NavMeshPlus and see what are their differences.

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dotsnav NavMeshPlus
4 7
438 1,540
0.0% -
0.0 4.6
over 1 year ago 23 days ago
C# C#
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dotsnav

Posts with mentions or reviews of dotsnav. We have used some of these posts to build our list of alternatives and similar projects.

NavMeshPlus

Posts with mentions or reviews of NavMeshPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

What are some alternatives?

When comparing dotsnav and NavMeshPlus you can also consider the following projects:

Latios-Framework - A Unity DOTS framework for my personal projects

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

dmotion - DMotion - A high level Animation Framework for Unity DOTS

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

divert - Rust bindings for Recast Navigation.

2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity

zfrag - Zen Game in which you can manually defrag a virtual Hard Disk, Made with Unity.