NavMeshPlus
ai-series-part-31
NavMeshPlus | ai-series-part-31 | |
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7 | 1 | |
1,540 | 5 | |
- | - | |
4.6 | 0.0 | |
21 days ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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NavMeshPlus
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2D Navmesh?
h8man/NavMeshPlus: Unity NavMesh 2D Pathfinding (github.com)
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Hoping for some advice: what's the best way to keep large crowds of enemies from overlapping each other?
If you want to use navmesh in 2d for local avoidance, I have used https://github.com/h8man/NavMeshPlus in the past and it works. License is MIT so completely free to use for anything.
- How to fix objects "jittery" when using navmesh 2d following player ?
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I used unity Navmesh Agent to make the Pets follow the player. I think this AI Movement is the best way to navigate when working on a top down Map. I still noticed a small glitch with certain modifier components though..
So basically what I used in one of my small projects was https://github.com/h8man/NavMeshPlus NavMeshPlus. Haven't tried A* algorithms yet.
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AI to follow the player through a top-down game with tilesmap
There's a 2D alternative: https://github.com/h8man/NavMeshPlus
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Experimenting with basic pathfinding and enemies.
Using NavMeshPlus to create some basic path finding, it works very well with surprisingly very little setup. Also started work on some tileset art.
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Made some ally bots that will help you fight in our upcoming game! Will be our first game so this is pretty cool for us
But if you were wondering how to do the bots, we used: -NavMeshPlus for pathfinding.
ai-series-part-31
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Show Path to a Target With Third or First Person Controller Using a NavMesh To Calculate the Path and LineRenderer to Show the Path | AI Series Part 31
As always, full project code is available on GitHub!
What are some alternatives?
tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.
PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
divert - Rust bindings for Recast Navigation.
ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity
DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers