NavMeshPlus VS ai-series-part-31

Compare NavMeshPlus vs ai-series-part-31 and see what are their differences.

ai-series-part-31

learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path. (by llamacademy)
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NavMeshPlus ai-series-part-31
7 1
1,540 5
- -
4.6 0.0
21 days ago over 2 years ago
C# C#
MIT License MIT License
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NavMeshPlus

Posts with mentions or reviews of NavMeshPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

ai-series-part-31

Posts with mentions or reviews of ai-series-part-31. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing NavMeshPlus and ai-series-part-31 you can also consider the following projects:

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

divert - Rust bindings for Recast Navigation.

ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity

DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers