ai-series-part-31
dotsnav
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ai-series-part-31 | dotsnav | |
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1 | 4 | |
5 | 438 | |
- | 2.7% | |
0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
C# | C# | |
MIT License | zlib License |
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ai-series-part-31
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Show Path to a Target With Third or First Person Controller Using a NavMesh To Calculate the Path and LineRenderer to Show the Path | AI Series Part 31
As always, full project code is available on GitHub!
dotsnav
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How did do you program a funnel algorithm
Have you taken a look at the funnel implementation in dotsnav? If I recall, it was a relatively clear and clean implementation that could be useful as a reference. https://github.com/dotsnav/dotsnav
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Severe Performance Issues with NavMesh/Optimization (and a few other things)?
With as many as 5,000 units, you might want to look into a DOTS solution like DotsNav.
- Added local avoidance to DotsNav, an open source fully dynamic planar navmesh
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DotsNav is fully dynamic navmesh for Unity supporting agents of any size. Built on DOTS it is fast enough to add and remove many obstacles each frame, but can be used through monobehaviours
github.com/dotsnav
What are some alternatives?
NavMeshPlus - Unity NavMesh 2D Pathfinding
ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
Latios-Framework - A Unity DOTS framework for my personal projects
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
dmotion - DMotion - A high level Animation Framework for Unity DOTS
ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst
DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers