ai-series-part-31 VS ReGoap

Compare ai-series-part-31 vs ReGoap and see what are their differences.

ai-series-part-31

learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path. (by llamacademy)

ReGoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples (by luxkun)
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ai-series-part-31 ReGoap
1 1
5 977
- -
0.0 0.0
over 2 years ago over 2 years ago
C# C#
MIT License Apache License 2.0
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ai-series-part-31

Posts with mentions or reviews of ai-series-part-31. We have used some of these posts to build our list of alternatives and similar projects.

ReGoap

Posts with mentions or reviews of ReGoap. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-31 and ReGoap you can also consider the following projects:

NavMeshPlus - Unity NavMesh 2D Pathfinding

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

MonikAI - Monika from DDLC keeping you company on your desktop!

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers