How to fix objects "jittery" when using navmesh 2d following player ?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity2D

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • 2D Navmesh?

    1 project | /r/Unity2D | 15 May 2023
  • Hoping for some advice: what's the best way to keep large crowds of enemies from overlapping each other?

    2 projects | /r/Unity2D | 1 Nov 2022
  • I used unity Navmesh Agent to make the Pets follow the player. I think this AI Movement is the best way to navigate when working on a top down Map. I still noticed a small glitch with certain modifier components though..

    1 project | /r/unity | 7 Jan 2022
  • AI to follow the player through a top-down game with tilesmap

    1 project | /r/Unity2D | 9 Nov 2021
  • Experimenting with basic pathfinding and enemies.

    1 project | /r/Unity2D | 29 Aug 2021