Hoping for some advice: what's the best way to keep large crowds of enemies from overlapping each other?

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    If you want to use navmesh in 2d for local avoidance, I have used https://github.com/h8man/NavMeshPlus in the past and it works. License is MIT so completely free to use for anything.

  • Boid-2D-Unity

  • There's some unity csharp boids code on github that I've been meaning to check out. The boids have an avoidance feature that should be pretty performant. Can't vouch for it, but here's an example: https://github.com/easonyu0203/Boid-2D-Unity

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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