LambdaHack
CodenameEmpty
Our great sponsors
LambdaHack | CodenameEmpty | |
---|---|---|
8 | 4 | |
612 | 6 | |
0.5% | - | |
6.5 | 3.3 | |
about 1 month ago | 22 days ago | |
Haskell | Python | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LambdaHack
-
Release announcement: Sphere
Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
- Sharing Saturday #393
-
Game design question: how to base item generation on character skill, but not promote artificial optimal play?
here's the failed commit: https://github.com/LambdaHack/LambdaHack/commit/930dfd46b949d1525e900b997137389a8092305b
-
[ANN] Monomer, a GUI library for Haskell
I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
-
Getting Started...
I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight: https://github.com/LambdaHack/LambdaHack/wiki/Item-statistics#projectile-velocity-and-distance
-
Getting to 1.0
Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made): https://github.com/LambdaHack/LambdaHack/releases
- Sharing Saturday #357
- Allure of the Stars v0.10.2.0 is out
CodenameEmpty
-
Sharing Saturday #468
Most of my time has been put into creating that Arena content I keep going on about. Outside of that I also created a documentation markdown file (found here HERE) regarding the dialogue system. The document isn't complete, as a bunch of extra options/features aren't documented in it yet, but at over 2k words, I hope its a good start to understand the system haha.
-
Sharing Saturday #450
I've also been using GitHub's issue tracker to keep track of all the features and changes I still need to make to the game, so feel free to look through the projects tab to see what updates are planned for the future. Anything in the "In Review" column is in the Nightlies branch, just waiting for final review to be pulled in to the mainDev one.
-
[2023 in RoguelikeDev] Codename: Empty
GitHub Repo (Last Updated 22.08.28) | Project/Kanban Board | GitHub Nightly Branch (Last Updated 23.01.04)
-
Sharing Saturday #357
You can look at all of the source code for my project on my GitHub Repository. I've been using GitHub's issue tracker to keep track of all the features and changes I still need to make to the game, so feel free to look through the projects tab to see what updates are planned for the future. I strongly recommend that you don't try playing the game yet, as I am getting close to releasing my first real playable version of the game, and currently most of the content is just development tests to make sure various systems are working.
What are some alternatives?
rattletrap - :car: Parse and generate Rocket League replays.
fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production
tateti-tateti - Meta tic-tac-toe ncurses game.
QuestForLubok - Quest For Lubok, is a text adventure fantasy game. Set just on the outer reaches of our world. Written entirely in Qb64, this is my journey into creating my first game.
Nomyx - The Nomyx game
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
revengate
monomer - An easy to use, cross platform, GUI library for writing Haskell applications.
prime-intersection-grid - A tool to assist Intersecting multidimensional axes with offsets to populate a volume
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at