CodenameEmpty
Allure
CodenameEmpty | Allure | |
---|---|---|
4 | 8 | |
6 | 210 | |
- | 0.5% | |
3.3 | 3.6 | |
27 days ago | 6 months ago | |
Python | Haskell | |
GNU General Public License v3.0 only | GNU Affero General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CodenameEmpty
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Sharing Saturday #468
Most of my time has been put into creating that Arena content I keep going on about. Outside of that I also created a documentation markdown file (found here HERE) regarding the dialogue system. The document isn't complete, as a bunch of extra options/features aren't documented in it yet, but at over 2k words, I hope its a good start to understand the system haha.
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Sharing Saturday #450
I've also been using GitHub's issue tracker to keep track of all the features and changes I still need to make to the game, so feel free to look through the projects tab to see what updates are planned for the future. Anything in the "In Review" column is in the Nightlies branch, just waiting for final review to be pulled in to the mainDev one.
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[2023 in RoguelikeDev] Codename: Empty
GitHub Repo (Last Updated 22.08.28) | Project/Kanban Board | GitHub Nightly Branch (Last Updated 23.01.04)
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Sharing Saturday #357
You can look at all of the source code for my project on my GitHub Repository. I've been using GitHub's issue tracker to keep track of all the features and changes I still need to make to the game, so feel free to look through the projects tab to see what updates are planned for the future. I strongly recommend that you don't try playing the game yet, as I am getting close to releasing my first real playable version of the game, and currently most of the content is just development tests to make sure various systems are working.
Allure
- i have done this for a while, suggest roguelikes for the collection! new, niche, old, unkown, everything is accepted! i decided to have two images for my collection because the last time was a little bit confusing
- Is there anyone here using Haskell for anything other than web development?
- Which Roguelike has the best Faction System?
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Looking for txt logs of runs to train ML project, any game could do.
and https://github.com/AllureOfTheStars/Allure/suites/3798409868/artifacts/93778115 is the version with the throughput I advertised (there are corresponding Windows binaries somewhere, probably slower). Here's the commandline to use:
- Sharing Saturday #357
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Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
Good points. I think my game is quite close to your no-output-randomness roguelike and also the battle between two opposing players (especially the short scenarios). There is lots of input randomness, though, and hidden game info on various levels. Have a look: http://allureofthestars.com
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Procedural NPC generation
https://github.com/AllureOfTheStars/Allure/blob/bceb8f3572b9640289a31033f625b526c74ab3db/GameDefinition/Content/ItemKindOrgan.hs#L921
What are some alternatives?
fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production
Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.
QuestForLubok - Quest For Lubok, is a text adventure fantasy game. Set just on the outer reaches of our world. Written entirely in Qb64, this is my journey into creating my first game.
breakout - Breakout
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
tateti-tateti - Meta tic-tac-toe ncurses game.
revengate
Nomyx - The Nomyx game
prime-intersection-grid - A tool to assist Intersecting multidimensional axes with offsets to populate a volume
falling-turnip - falling sand game with regular parallel arrays.
httpbin - HTTP Request & Response Service, written in Python + Flask.
HGE2D - 2D game engine written in Haskell