Allure VS HGE2D

Compare Allure vs HGE2D and see what are their differences.

Allure

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at (by AllureOfTheStars)

HGE2D

2D game engine written in Haskell (by I3ck)
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Allure HGE2D
8 -
210 90
0.5% -
3.6 0.0
6 months ago about 3 years ago
Haskell Haskell
GNU Affero General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Allure

Posts with mentions or reviews of Allure. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.

HGE2D

Posts with mentions or reviews of HGE2D. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning HGE2D yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Allure and HGE2D you can also consider the following projects:

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

SFML - Low level Haskell bindings for SFML 2.x

breakout - Breakout

aeson-tiled - Aeson instances for Tiled map editor types

tateti-tateti - Meta tic-tac-toe ncurses game.

rattletrap - :car: Parse and generate Rocket League replays.

Nomyx - The Nomyx game

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

falling-turnip - falling sand game with regular parallel arrays.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

YACPong