Allure VS breakout

Compare Allure vs breakout and see what are their differences.

Allure

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at (by AllureOfTheStars)

breakout

Breakout (by Peaker)
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Allure breakout
7 0
181 1
1.7% -
8.8 0.0
4 months ago almost 13 years ago
Haskell Haskell
GNU Affero General Public License v3.0 or later LicenseRef-GPL
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Allure

Posts with mentions or reviews of Allure. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.

breakout

Posts with mentions or reviews of breakout. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning breakout yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Allure and breakout you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

Nomyx - The Nomyx game

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

werewolf - A game engine for running werewolf in a chat client

freekick2 - A simple soccer game

HGE2D - 2D game engine written in Haskell

octane

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

starrover2 - a space simulation game

falling-turnip - falling sand game with regular parallel arrays.

h2048 - An Implementation of Game 2048

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.