CodenameEmpty
httpbin
CodenameEmpty | httpbin | |
---|---|---|
4 | 72 | |
6 | 12,406 | |
- | 0.5% | |
3.3 | 0.0 | |
27 days ago | about 2 months ago | |
Python | Python | |
GNU General Public License v3.0 only | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CodenameEmpty
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Sharing Saturday #468
Most of my time has been put into creating that Arena content I keep going on about. Outside of that I also created a documentation markdown file (found here HERE) regarding the dialogue system. The document isn't complete, as a bunch of extra options/features aren't documented in it yet, but at over 2k words, I hope its a good start to understand the system haha.
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Sharing Saturday #450
I've also been using GitHub's issue tracker to keep track of all the features and changes I still need to make to the game, so feel free to look through the projects tab to see what updates are planned for the future. Anything in the "In Review" column is in the Nightlies branch, just waiting for final review to be pulled in to the mainDev one.
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[2023 in RoguelikeDev] Codename: Empty
GitHub Repo (Last Updated 22.08.28) | Project/Kanban Board | GitHub Nightly Branch (Last Updated 23.01.04)
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Sharing Saturday #357
You can look at all of the source code for my project on my GitHub Repository. I've been using GitHub's issue tracker to keep track of all the features and changes I still need to make to the game, so feel free to look through the projects tab to see what updates are planned for the future. I strongly recommend that you don't try playing the game yet, as I am getting close to releasing my first real playable version of the game, and currently most of the content is just development tests to make sure various systems are working.
httpbin
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How to protect API Keys in React projects using Gateweaver
policyDefinitions: cors: origin: "${CLIENT_URL}" endpoints: - path: "/example" target: url: "https://httpbin.org/bearer" request: headers: Authorization: "Bearer ${API_KEY}" policies: - cors
- Bruno
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Hardening Apache APISIX with the OWASP's Coraza and Core Ruleset
We proceed to define routes to https://httpbin.org/ to test our setup. Let's call the route to /get:
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looking for resource site for GET-POST practice (html)
https://httpbin.org/ is an excellent tool for learning (and testing) the basics. Take a few minutes to explore the endpoints they provide. You can also use different response codes to test your apps error handling, etc
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httpbin alternatives - go-httpbin and java-httpbin
3 projects | 12 Nov 2023
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Crafting a Language Server in Golang: A VSCode LSP for Lama2
export FABI_PROD="http://httpbin.org/" export FABI_LOCAL="http://0.0.0.0:8000/"
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Edge IoT with Rust on ESP: HTTP Client
use anyhow; use embedded_svc::http::client::Client; use embedded_svc::wifi::{AuthMethod, ClientConfiguration, Configuration}; use esp_idf_hal::peripherals::Peripherals; use esp_idf_svc::eventloop::EspSystemEventLoop; use esp_idf_svc::http::client::{Configuration as HttpConfig, EspHttpConnection}; use esp_idf_svc::nvs::EspDefaultNvsPartition; use esp_idf_svc::wifi::{BlockingWifi, EspWifi}; fn main() -> anyhow::Result<()> { esp_idf_sys::link_patches(); // Configure Wifi let peripherals = Peripherals::take().unwrap(); let sysloop = EspSystemEventLoop::take()?; let nvs = EspDefaultNvsPartition::take()?; let mut wifi = BlockingWifi::wrap( EspWifi::new(peripherals.modem, sysloop.clone(), Some(nvs))?, sysloop, )?; wifi.set_configuration(&Configuration::Client(ClientConfiguration { ssid: "SSID".into(), bssid: None, auth_method: AuthMethod::None, password: "PASSWORD".into(), channel: None, }))?; // Start Wifi wifi.start()?; // Connect Wifi wifi.connect()?; // Wait until the network interface is up wifi.wait_netif_up()?; // Print Out Wifi Connection Configuration while !wifi.is_connected().unwrap() { // Get and print connection configuration let config = wifi.get_configuration().unwrap(); println!("Waiting for station {:?}", config); } println!("Wifi Connected, Intiatlizing HTTP"); // HTTP Configuration // Create HTTPS Connection Handle let httpconnection = EspHttpConnection::new(&HttpConfig { use_global_ca_store: true, crt_bundle_attach: Some(esp_idf_sys::esp_crt_bundle_attach), ..Default::default() })?; // Create HTTPS Client let mut httpclient = Client::wrap(httpconnection); // HTTP Request Submission // Define URL let url = "https://httpbin.org/get"; // Prepare request let request = httpclient.get(url)?; // Log URL and type of request println!("-> GET {}", url); // Submit Request and Store Response let response = request.submit()?; // HTTP Response Processing let status = response.status(); println!("<- {}", status); match response.header("Content-Length") { Some(data) => { println!("Content-Length: {}", data); } None => { println!("No Content-Length Header"); } } match response.header("Date") { Some(data) => { println!("Date: {}", data); } None => { println!("No Date Header"); } } Ok(()) }
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Down the rabbit hole of an Apache APISIX plugin
has_domain: whether the matched route references an upstream with a domain, e.g., http://httpbin.org, or not, e.g., 192.168.0.1
- Show HN: HTTP Status Code Generator
- Python Software Foundation forks httpbin
What are some alternatives?
fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production
echo-server - An HTTP and WebSocket "echo" server for testing proxies and HTTP clients.
QuestForLubok - Quest For Lubok, is a text adventure fantasy game. Set just on the outer reaches of our world. Written entirely in Qb64, this is my journey into creating my first game.
gabbi - Declarative HTTP Testing for Python and anything else
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
novelai-api - Python API for the NovelAI REST API
revengate
azure-docs - Open source documentation of Microsoft Azure
prime-intersection-grid - A tool to assist Intersecting multidimensional axes with offsets to populate a volume
echo-server - An HTTP and WebSocket "echo" server for testing proxies and HTTP clients.
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
gunicorn - gunicorn 'Green Unicorn' is a WSGI HTTP Server for UNIX, fast clients and sleepy applications.