|about 1 month ago||almost 5 years ago|
|GNU Affero General Public License v3.0||BSD 3-clause "New" or "Revised" License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Is there anyone here using Haskell for anything other than web development?
6 projects | reddit.com/r/haskell | 6 May 2022
Which Roguelike has the best Faction System?
1 project | reddit.com/r/roguelikes | 6 Mar 2022
Looking for txt logs of runs to train ML project, any game could do.
2 projects | reddit.com/r/roguelikes | 17 Sep 2021
and https://github.com/AllureOfTheStars/Allure/suites/3798409868/artifacts/93778115 is the version with the throughput I advertised (there are corresponding Windows binaries somewhere, probably slower). Here's the commandline to use:2 projects | reddit.com/r/roguelikes | 17 Sep 2021
Sharing Saturday #357
5 projects | reddit.com/r/roguelikedev | 9 Apr 2021
Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
1 project | reddit.com/r/roguelikes | 8 Apr 2021
Good points. I think my game is quite close to your no-output-randomness roguelike and also the battle between two opposing players (especially the short scenarios). There is lots of input randomness, though, and hidden game info on various levels. Have a look: http://allureofthestars.com
Procedural NPC generation
3 projects | reddit.com/r/roguelikedev | 5 Mar 2021
We haven't tracked posts mentioning Nomyx yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
Nomyx - The Nomyx game
Hipmunk - Haskell binding for Chipmunk, 2D physics engine.
tateti-tateti - Meta tic-tac-toe ncurses game.
HGE2D - 2D game engine written in Haskell
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
breakout - Breakout
aeson-tiled - Aeson instances for Tiled map editor types
halma - Chinese Checkers Haskell library, GUI application and Telegram bot
Monadius - 2-D arcade scroller
falling-turnip - falling sand game with regular parallel arrays.