CKAN VS portmod

Compare CKAN vs portmod and see what are their differences.

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CKAN portmod
217 10
1,861 -
0.8% -
9.5 -
16 days ago -
C#
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CKAN

Posts with mentions or reviews of CKAN. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-29.

portmod

Posts with mentions or reviews of portmod. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.
  • Okay how are you guys installing the total overhaul modlist?
    3 projects | /r/Morrowind | 20 Jun 2023
    I'm looking at portmod but now that I've got it set up finally, it looks like it doesn't actually install that list? It just installs individual mods!? From here is says to check out the basic usage guide, but that guide only shows how to install mods individually
  • OpenMW: Open-source TES3: Morrowind reimplementation
    13 projects | news.ycombinator.com | 9 Jun 2023
    As far as I know, downloading and installing each mod is the main method for the modding-openmw lists.

    There is a tool to try to automate game modlist installs called Wabbajack [1]. It was briefly discussed on the openmw forums [2]. I'm not sure if anyone has tried further to get the modding-openmw lists working with it. I have never used Wabbajack, so I don't know too much other than it exists. It still seems to have extra requirements according to the post, including a premium NexusMods account if you don't want to manually download everything.

    Just as I typed all the above I saw a mention of portmod [3] in the modding-openmw guide about mod managers. Seems it's like Gentoo's portage, but for game mods. I see it has some meta packages for modding-openmw in their ebuild-like repository [4], but I don't think any of the big lists have been updated in awhile. Also, there again seems to be issues with it auto downloading from NexusMods mentioned in the issue tracker. Nevertheless, it looks to be an interesting project.

    [1] https://github.com/wabbajack-tools/wabbajack

    [2] https://forum.openmw.org/viewtopic.php?t=7581

    [3] https://gitlab.com/portmod/portmod

    [4] https://portmod.gitlab.io/openmw-mods/meta-momw/

  • Has anybody gotten portmod to work on windows?
    1 project | /r/OpenMW | 23 Feb 2023
    There's a similar issue which seems to be related to git bash/msys in some way: https://gitlab.com/portmod/portmod/-/issues/386
  • Amazon Prime Gaming im Februar mit Morrowind
    2 projects | /r/de | 4 Feb 2023
  • Is there a community for Linux Morrowind players...?
    2 projects | /r/OpenMW | 30 May 2022
    I use portmod and like it, but I wouldn't necessarily recommend it unless you are willing to learn (1) how to write your own Pybuild files or (2) use emerge.
  • I am working on a Linux native Mod Manager.
    9 projects | /r/linux_gaming | 21 May 2022
    I don't know if it can help your project, but there is a cross-platform CLI package manager for mods called portmod.
  • Anybody here use ModOrganizer2?
    2 projects | /r/linuxmasterrace | 24 Feb 2022
    portmod - a CLI mod manager
  • Do we have a native Mod Manager for games?
    4 projects | /r/linux_gaming | 22 Dec 2021
    Found this: https://gitlab.com/portmod/portmod/-/issues/209
  • JFrog Detects Malicious PyPI Packages Stealing Credit Cards and Injecting Code
    5 projects | news.ycombinator.com | 3 Aug 2021
    Portmod[0] is a package manager for game modifications (currently Morrowind and Doom), and it runs sandboxed Python scripts to install individual packages. So I think this is possible, but it's not a built-in feature of the runtime as is the case for deno.

    [0]: https://gitlab.com/portmod/portmod

  • Automatically download list of mods
    1 project | /r/OpenMW | 22 May 2021

What are some alternatives?

When comparing CKAN and portmod you can also consider the following projects:

Unverum - Downloads and install mods for several Unreal Engine 4 games.

modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux

RP-0 - Realistic Progression One - Career mode for Realism Overhaul [Moved to: https://github.com/KSP-RO/RP-1]

openmw

Benjee10_MMSEV - Planetside Exploration Vehicle, a mod for Kerbal Space Program implementing a NASA MMSEV-style vehicle.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

Nexus-Mod-Manager

private-pypi - private pypi server

steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]

openmw-shaders - Photorealistic shaders for Morrowind

TweakScale - TweakScale lets you change the size of a part. Check also the https://github.com/net-lisias-ksp/TweakScaleCompanion where support for third-parties is being added!

tux-mod-manager - TMM is a Linux native game modding tool. it allows to install and depoly mods for Linux native and wine games.