CKAN | portmod | |
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217 | 10 | |
1,861 | - | |
0.8% | - | |
9.5 | - | |
16 days ago | - | |
C# | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CKAN
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Kerbal Konstructs menu not working?
Try downloading from ckan. I had the same error when downoaded this mod from spacedock. I deleted it, then got it from ckan, and it worked perfectly for me.
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Mod installation guide?
Download CKAN here: https://github.com/KSP-CKAN/CKAN/releases
- KSP2でMODをダウンロードする方法(How to Download KSP2 Mod) 日本語ガイド Japanese guide
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KSP2 has made me sad, back to me modded KSP
i cant find the download button. after i open this link : https://github.com/KSP-CKAN/CKAN/releases/latest i dont know where to look.
- Matt Lowne has had enough it seems
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How heavily do people mod KSP1?
CKAN is what most people use, and it works on Linux (it's basically a package manager). How you install it depends on the distro, but it's all in the link.
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Mods
You'd need to install with CKAN (Sooooo good!)
- Should I be worried about this? It's the same folder...
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Getting back into KSP after being gone 6 years. Whats the best place to get mods now?
CKAN: https://github.com/KSP-CKAN/CKAN/releases
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Getting mods to work on Epic Games
If these are the first you want to install, go to your Epic library and check the 3 dots, you should see where your game is installed, then give this information to CKAN.
portmod
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Okay how are you guys installing the total overhaul modlist?
I'm looking at portmod but now that I've got it set up finally, it looks like it doesn't actually install that list? It just installs individual mods!? From here is says to check out the basic usage guide, but that guide only shows how to install mods individually
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OpenMW: Open-source TES3: Morrowind reimplementation
As far as I know, downloading and installing each mod is the main method for the modding-openmw lists.
There is a tool to try to automate game modlist installs called Wabbajack [1]. It was briefly discussed on the openmw forums [2]. I'm not sure if anyone has tried further to get the modding-openmw lists working with it. I have never used Wabbajack, so I don't know too much other than it exists. It still seems to have extra requirements according to the post, including a premium NexusMods account if you don't want to manually download everything.
Just as I typed all the above I saw a mention of portmod [3] in the modding-openmw guide about mod managers. Seems it's like Gentoo's portage, but for game mods. I see it has some meta packages for modding-openmw in their ebuild-like repository [4], but I don't think any of the big lists have been updated in awhile. Also, there again seems to be issues with it auto downloading from NexusMods mentioned in the issue tracker. Nevertheless, it looks to be an interesting project.
[1] https://github.com/wabbajack-tools/wabbajack
[2] https://forum.openmw.org/viewtopic.php?t=7581
[3] https://gitlab.com/portmod/portmod
[4] https://portmod.gitlab.io/openmw-mods/meta-momw/
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Has anybody gotten portmod to work on windows?
There's a similar issue which seems to be related to git bash/msys in some way: https://gitlab.com/portmod/portmod/-/issues/386
- Amazon Prime Gaming im Februar mit Morrowind
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Is there a community for Linux Morrowind players...?
I use portmod and like it, but I wouldn't necessarily recommend it unless you are willing to learn (1) how to write your own Pybuild files or (2) use emerge.
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I am working on a Linux native Mod Manager.
I don't know if it can help your project, but there is a cross-platform CLI package manager for mods called portmod.
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Anybody here use ModOrganizer2?
portmod - a CLI mod manager
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Do we have a native Mod Manager for games?
Found this: https://gitlab.com/portmod/portmod/-/issues/209
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JFrog Detects Malicious PyPI Packages Stealing Credit Cards and Injecting Code
Portmod[0] is a package manager for game modifications (currently Morrowind and Doom), and it runs sandboxed Python scripts to install individual packages. So I think this is possible, but it's not a built-in feature of the runtime as is the case for deno.
[0]: https://gitlab.com/portmod/portmod
- Automatically download list of mods
What are some alternatives?
Unverum - Downloads and install mods for several Unreal Engine 4 games.
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
RP-0 - Realistic Progression One - Career mode for Realism Overhaul [Moved to: https://github.com/KSP-RO/RP-1]
openmw
Benjee10_MMSEV - Planetside Exploration Vehicle, a mod for Kerbal Space Program implementing a NASA MMSEV-style vehicle.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Nexus-Mod-Manager
private-pypi - private pypi server
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
openmw-shaders - Photorealistic shaders for Morrowind
TweakScale - TweakScale lets you change the size of a part. Check also the https://github.com/net-lisias-ksp/TweakScaleCompanion where support for third-parties is being added!
tux-mod-manager - TMM is a Linux native game modding tool. it allows to install and depoly mods for Linux native and wine games.