CKAN
RP-0
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CKAN | RP-0 | |
---|---|---|
184 | 131 | |
1,631 | 266 | |
1.5% | 2.3% | |
7.8 | 7.2 | |
13 days ago | 7 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CKAN
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Help setting up RSS
Rp1 quick install on ckan Here’s a link for ckan I have two ksp files inmodded and modded It’s good to keep the un modded separate in case of failure or update faults. https://github.com/KSP-CKAN/CKAN/releases
- Kopernicus - Failed to load Body: Ceres: Missing non-optional field: ParallaxOptimized.Subdivide.subdivisionRadius
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I'm trying to install the waterfall mod. Are these files all i need? They are in gamedata folder, are they correctly?
Use CKAN, a great way to install mods easily and their requirements automatically : https://github.com/KSP-CKAN/CKAN/releases
- Is CKAN still used?
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What are the best mod for KSP ?
The easiest way is through the CKAN Mod Manager, which will have most mods in its repository, complete with compatibility checking, auto-installing dependencies, and easy updating. CKAN will also link you to the KSP forum page for each mod, so you can check compatibility notes, bug fixes, and the like.
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Just finished downloading from Steam... today will be my first time playing the game!!!
If you want to install mods I recommend using the CKAN mod manager. Modding manually is fairly simple if you prefer (just drag mods into GameData folder) but CKAN makes it easier to keep them updated, and it will add any dependencies or track conflicts between mods.
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I am working on a Linux native Mod Manager.
The best mod manager I have ever used is ckan, consider extending it to cover other games. At the very least take a poke around at how it works and steal some ideas from it.
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I have some problems with mods
Note: CKAN (Comprehensive Kerbal Archive Network) should handle dependencies for you. They can provide a much better experience when working with mods. Their user guide is here.
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install problem
Ah, the transaction timeout problem. Installations fail if they take more than 10 minutes. That's a known and fixed problem, but not released yet.
If the above message indicates a download error, please try again. Otherwise, please open an issue for us to investigate. If you suspect a metadata problem: https://github.com/KSP-CKAN/NetKAN/issues/new/choose If you suspect a bug in the client: https://github.com/KSP-CKAN/CKAN/issues/new/choose
RP-0
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Is there a mod in KSP that replaces the Maneuver node tool and makes you do real orbital mechanics?
As others stated, try RSS/RO; it's a great way to learn about many more realistic aspects of space vehicle design while still being fun. See here to install: https://github.com/KSP-RO/RP-0/wiki
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If you could experience a video game for the first time again, what would it be?
If you think you know all about KSP mechanics, try the game again with the RP-1 modpack and fail miserably to even launch a rocket into orbit!
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Help setting up RSS
https://github.com/KSP-RO/RP-0/wiki/New-Career-Settings this explains how to set up your career save
- Kopernicus - Failed to load Body: Ceres: Missing non-optional field: ParallaxOptimized.Subdivide.subdivisionRadius
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I downloaded RSS with CKAN. This message shows up on the main menu, I can't open settings or load a game without getting stuck on the loading screen forever
Yes, it's a whole new world but very rewarding when you figure things out. Make sure you read through the wiki, including the FAQs and early career tutorial. There's also a link to various peoples' YouTube pages there and that can be super helpful as well.
- I want to start using RSS/RO.
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RSS/RP-1 Why is Kerbalism science not working?
See https://github.com/KSP-RO/RP-0/releases/tag/v1.12.8.0 and https://github.com/KSP-RO/ROKerbalism/releases/tag/v1.2.7.
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How does one go about designing a trajectory involving a lunar and Earth flyby and Lagrange points? What tools are used to calculate the initial guesses?
Modded KSP is a good option. It's available for purchase from https://www.kerbalspaceprogram.com/ , and Linux is supported (I've run it on Linux and it worked fine). You will want to use the Realism Overhaul mod, https://github.com/KSP-RO/RP-0/wiki . You will also need the Principia mod, https://github.com/mockingbirdnest/Principia . If you're interested in pursuing the KSP option, maybe ask over at r/RealSolarSystem too.
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I'm interested, what's you're most useful station if you have a useful one? Along with other things like: Is it in space or a ground station? What is it on/what does it orbit? What is the orbital height if orbiting? How useful is it? And finally, WHY is it useful? Mine is in the text
Yeah, RP-1 puts an overhauled career mode on top of Realism Overhaul and Real Solar System, and then I added Principia to make the orbits more realistic.
What are some alternatives?
Unverum - Downloads and install mods for several Unreal Engine 4 games.
SCANsat - Real Scanning, Real Science, at Warp Speed!
Benjee10_MMSEV - Planetside Exploration Vehicle, a mod for Kerbal Space Program implementing a NASA MMSEV-style vehicle.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
Nexus-Mod-Manager
TweakScale - TweakScale lets you change the size of a part. Check also the https://github.com/net-lisias-ksp/TweakScaleCompanion where support for third-parties is being added!
ModBuddy - Mod buddy is a mod manager created with extensibility in mind
Kerbalism - Hundreds of Kerbals were killed in the making of this mod.
RSSVE - A visual enhancement pack for the Kerbal Space Program RealSolarSystem mod.
KatnisssPartsPack - The official repository of Katniss's Parts Pack modification for KSP RSS/RO.
ModuleManager - ModuleManager is a mod that let you write patches that edit other parts at load time.
CKAN-meta - Metadata files for the CKAN