OpenMW: Open-source TES3: Morrowind reimplementation

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • openmw-android

    OpenMW for Android (by Sisah2)

  • I believer that Sisah2's fork on GitHub is the newest version that's stable/widely used and on version 0.48. Its available https://github.com/Sisah2/openmw-android/actions/runs/493540... .

    I haven't played through OpenMW in awhile, but I was able to do it on a Blackberry KeyONE from 2017 and it ran smooth and was quite fun!

  • TES3MP

    Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.

  • There's a fantastic fork of this project which adds multiplayer also: https://tes3mp.com/

    It's a bit awkward to set up, but I played coop with a friend and it worked great.

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  • openmw

  • tes3cmd

    A command line tool to examine and manipulate plugins for the Elder Scrolls game Morrowind

  • This got me to finally play through and beat Morrowind in my 30s, avenging my 13yo self who had looted and lost an essential quest item on the Xbox version and got stuck in the main quest line.

    I played it while taking notes about quest lines which was a bit more fun than just following quest markers. Though that was only fun because of Morrowind's weird alien world. There are only a few games intriguing enough to warrant note-taking.

    Something interesting in the ecosystem is the tes3cmd cli tool anonymously(?) written in Perl: https://github.com/john-moonsugar/tes3cmd/blob/master/tes3cm... for manipulating game/mod files.

  • daggerfall-unity

    Open source recreation of Daggerfall in the Unity engine

  • I like the blog, but I wish it were updated more often. Even little updates would be welcome.

    Another interesting blog in a similar space is the Daggerfall Unity bloc over at https://www.dfworkshop.net/.

  • rtx-remix

    Combined repo for the RTX-Remix runtime

  • You might want to check out what Nvidia is doing with RTX Remix -

    https://www.nvidia.com/en-us/geforce/rtx-remix/

  • openmw-shaders

    Photorealistic shaders for Morrowind

  • InfluxDB

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  • netpanzer

    NetPanzer is an online multiplayer tactical warfare game designed for fast action combat. Join us on Discord: https://discord.gg/kCAB2CMswd

  • Having kids is way more rewarding than working on any software project. You'll enjoy raising the kids unless you have some kind of personality disorder.

    Also, I have a newborn and I work in my projects just fine. [0] Manage your time :)

    [0] https://github.com/netpanzer/netpanzer/pull/4

  • wabbajack

    An automated Modlist installer for various games.

  • As far as I know, downloading and installing each mod is the main method for the modding-openmw lists.

    There is a tool to try to automate game modlist installs called Wabbajack [1]. It was briefly discussed on the openmw forums [2]. I'm not sure if anyone has tried further to get the modding-openmw lists working with it. I have never used Wabbajack, so I don't know too much other than it exists. It still seems to have extra requirements according to the post, including a premium NexusMods account if you don't want to manually download everything.

    Just as I typed all the above I saw a mention of portmod [3] in the modding-openmw guide about mod managers. Seems it's like Gentoo's portage, but for game mods. I see it has some meta packages for modding-openmw in their ebuild-like repository [4], but I don't think any of the big lists have been updated in awhile. Also, there again seems to be issues with it auto downloading from NexusMods mentioned in the issue tracker. Nevertheless, it looks to be an interesting project.

    [1] https://github.com/wabbajack-tools/wabbajack

    [2] https://forum.openmw.org/viewtopic.php?t=7581

    [3] https://gitlab.com/portmod/portmod

    [4] https://portmod.gitlab.io/openmw-mods/meta-momw/

  • portmod

  • As far as I know, downloading and installing each mod is the main method for the modding-openmw lists.

    There is a tool to try to automate game modlist installs called Wabbajack [1]. It was briefly discussed on the openmw forums [2]. I'm not sure if anyone has tried further to get the modding-openmw lists working with it. I have never used Wabbajack, so I don't know too much other than it exists. It still seems to have extra requirements according to the post, including a premium NexusMods account if you don't want to manually download everything.

    Just as I typed all the above I saw a mention of portmod [3] in the modding-openmw guide about mod managers. Seems it's like Gentoo's portage, but for game mods. I see it has some meta packages for modding-openmw in their ebuild-like repository [4], but I don't think any of the big lists have been updated in awhile. Also, there again seems to be issues with it auto downloading from NexusMods mentioned in the issue tracker. Nevertheless, it looks to be an interesting project.

    [1] https://github.com/wabbajack-tools/wabbajack

    [2] https://forum.openmw.org/viewtopic.php?t=7581

    [3] https://gitlab.com/portmod/portmod

    [4] https://portmod.gitlab.io/openmw-mods/meta-momw/

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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