portmod
tux-mod-manager
portmod | tux-mod-manager | |
---|---|---|
10 | 6 | |
- | 138 | |
- | - | |
- | 0.0 | |
- | over 1 year ago | |
Rust | ||
- | GNU General Public License v3.0 only |
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portmod
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Okay how are you guys installing the total overhaul modlist?
I'm looking at portmod but now that I've got it set up finally, it looks like it doesn't actually install that list? It just installs individual mods!? From here is says to check out the basic usage guide, but that guide only shows how to install mods individually
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OpenMW: Open-source TES3: Morrowind reimplementation
As far as I know, downloading and installing each mod is the main method for the modding-openmw lists.
There is a tool to try to automate game modlist installs called Wabbajack [1]. It was briefly discussed on the openmw forums [2]. I'm not sure if anyone has tried further to get the modding-openmw lists working with it. I have never used Wabbajack, so I don't know too much other than it exists. It still seems to have extra requirements according to the post, including a premium NexusMods account if you don't want to manually download everything.
Just as I typed all the above I saw a mention of portmod [3] in the modding-openmw guide about mod managers. Seems it's like Gentoo's portage, but for game mods. I see it has some meta packages for modding-openmw in their ebuild-like repository [4], but I don't think any of the big lists have been updated in awhile. Also, there again seems to be issues with it auto downloading from NexusMods mentioned in the issue tracker. Nevertheless, it looks to be an interesting project.
[1] https://github.com/wabbajack-tools/wabbajack
[2] https://forum.openmw.org/viewtopic.php?t=7581
[3] https://gitlab.com/portmod/portmod
[4] https://portmod.gitlab.io/openmw-mods/meta-momw/
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Has anybody gotten portmod to work on windows?
There's a similar issue which seems to be related to git bash/msys in some way: https://gitlab.com/portmod/portmod/-/issues/386
- Amazon Prime Gaming im Februar mit Morrowind
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Is there a community for Linux Morrowind players...?
I use portmod and like it, but I wouldn't necessarily recommend it unless you are willing to learn (1) how to write your own Pybuild files or (2) use emerge.
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I am working on a Linux native Mod Manager.
I don't know if it can help your project, but there is a cross-platform CLI package manager for mods called portmod.
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Anybody here use ModOrganizer2?
portmod - a CLI mod manager
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Do we have a native Mod Manager for games?
Found this: https://gitlab.com/portmod/portmod/-/issues/209
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JFrog Detects Malicious PyPI Packages Stealing Credit Cards and Injecting Code
Portmod[0] is a package manager for game modifications (currently Morrowind and Doom), and it runs sandboxed Python scripts to install individual packages. So I think this is possible, but it's not a built-in feature of the runtime as is the case for deno.
[0]: https://gitlab.com/portmod/portmod
- Automatically download list of mods
tux-mod-manager
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Modding on Linux, does it Just Work⢠yet?
I see someone else ITT mentioned: https://github.com/MathiewMay/tux-mod-manager/tree/master/src-tauri/src
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Guys I have no idea what I'm doing
There's a project that's trying to fix this, it's not ready yet https://github.com/MathiewMay/tux-mod-manager
- Vortex Mod Manager Out of the Box ?
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I finally got my around 350 mods working in fallout 4 in linux and im happy
This one looks promising, though it hasn't been updated since Jun
- modorganizer2
- I am working on a Linux native Mod Manager.
What are some alternatives?
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
openmw
ModBuddy - Mod buddy is a mod manager created with extensibility in mind
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
skse64 - Skyrim SE Script Extender
private-pypi - private pypi server
Vortex - Vortex Development
openmw-shaders - Photorealistic shaders for Morrowind
proton-shunt - A small C program that allows running alternate executables with Proton (Steam Play for Linux)
fallout-4