portmod VS tauri

Compare portmod vs tauri and see what are their differences.

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portmod tauri
10 470
- 77,375
- 1.2%
- 9.8
- 6 days ago
Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

portmod

Posts with mentions or reviews of portmod. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.
  • Okay how are you guys installing the total overhaul modlist?
    3 projects | /r/Morrowind | 20 Jun 2023
    I'm looking at portmod but now that I've got it set up finally, it looks like it doesn't actually install that list? It just installs individual mods!? From here is says to check out the basic usage guide, but that guide only shows how to install mods individually
  • OpenMW: Open-source TES3: Morrowind reimplementation
    13 projects | news.ycombinator.com | 9 Jun 2023
    As far as I know, downloading and installing each mod is the main method for the modding-openmw lists.

    There is a tool to try to automate game modlist installs called Wabbajack [1]. It was briefly discussed on the openmw forums [2]. I'm not sure if anyone has tried further to get the modding-openmw lists working with it. I have never used Wabbajack, so I don't know too much other than it exists. It still seems to have extra requirements according to the post, including a premium NexusMods account if you don't want to manually download everything.

    Just as I typed all the above I saw a mention of portmod [3] in the modding-openmw guide about mod managers. Seems it's like Gentoo's portage, but for game mods. I see it has some meta packages for modding-openmw in their ebuild-like repository [4], but I don't think any of the big lists have been updated in awhile. Also, there again seems to be issues with it auto downloading from NexusMods mentioned in the issue tracker. Nevertheless, it looks to be an interesting project.

    [1] https://github.com/wabbajack-tools/wabbajack

    [2] https://forum.openmw.org/viewtopic.php?t=7581

    [3] https://gitlab.com/portmod/portmod

    [4] https://portmod.gitlab.io/openmw-mods/meta-momw/

  • Has anybody gotten portmod to work on windows?
    1 project | /r/OpenMW | 23 Feb 2023
    There's a similar issue which seems to be related to git bash/msys in some way: https://gitlab.com/portmod/portmod/-/issues/386
  • Amazon Prime Gaming im Februar mit Morrowind
    2 projects | /r/de | 4 Feb 2023
  • Is there a community for Linux Morrowind players...?
    2 projects | /r/OpenMW | 30 May 2022
    I use portmod and like it, but I wouldn't necessarily recommend it unless you are willing to learn (1) how to write your own Pybuild files or (2) use emerge.
  • I am working on a Linux native Mod Manager.
    9 projects | /r/linux_gaming | 21 May 2022
    I don't know if it can help your project, but there is a cross-platform CLI package manager for mods called portmod.
  • Anybody here use ModOrganizer2?
    2 projects | /r/linuxmasterrace | 24 Feb 2022
    portmod - a CLI mod manager
  • Do we have a native Mod Manager for games?
    4 projects | /r/linux_gaming | 22 Dec 2021
    Found this: https://gitlab.com/portmod/portmod/-/issues/209
  • JFrog Detects Malicious PyPI Packages Stealing Credit Cards and Injecting Code
    5 projects | news.ycombinator.com | 3 Aug 2021
    Portmod[0] is a package manager for game modifications (currently Morrowind and Doom), and it runs sandboxed Python scripts to install individual packages. So I think this is possible, but it's not a built-in feature of the runtime as is the case for deno.

    [0]: https://gitlab.com/portmod/portmod

  • Automatically download list of mods
    1 project | /r/OpenMW | 22 May 2021

tauri

Posts with mentions or reviews of tauri. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.
  • Ask HN: Best stack for building a desktop app?
    1 project | news.ycombinator.com | 1 May 2024
  • Tauri CRUD Boilerplate
    2 projects | dev.to | 10 Apr 2024
    Hi, dear Tauri! Long time no see. I published my first post, Developing a Desktop Application via Rust and NextJS. The Tauri Way almost a year ago. Since then, Tauri has become stronger. I'm happy about that! And now, I am very pleased to make a useful contribution to the Tauri community. As a full-stack developer, I frequently face situations where I need to start a DB-based UI project as fast as possible. It's stressful if I need to start the project from 100% scratch. I prefer to keep some boilerplates on hand, which will save me time and nerves and will be the subject of this article.
  • Show HN: Floro – Visual Version Control for static assets and strings
    4 projects | news.ycombinator.com | 2 Apr 2024
    Hey Thanks!

    Just electron & vite. I might actually migrate off electron, Tauri (https://tauri.app/) seems to be getting more stable and it's gotten great reviews.

    I think this is the boilerplate I used though https://github.com/cawa-93/vite-electron-builder.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.

    To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.

    IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.

    On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?

    [0]: https://github.com/WebAssembly/component-model/blob/main/des...

    [1]: https://github.com/WebAssembly/component-model/blob/main/des...

    [2]: https://tauri.app/

  • Interview with Colin Lienard, Founder of GitLight
    2 projects | dev.to | 1 Apr 2024
    Welcome to the 2nd episode of our series “Building with Tauri”, where we chat with developers who build amazing projects and products using Tauri.
  • Building W-9 Crafter
    4 projects | dev.to | 28 Mar 2024
    Tauri seemed like the "thing" I should switch to because everybody loves Rust (heh), and because it ships significantly smaller apps.
  • Tauri + React + ShadcnUI
    2 projects | dev.to | 26 Mar 2024
    First of all, I will be using npm as my package manager but feel free to use whatever you prefer. Find more info here.
  • Slint 1.5: Embracing Android, Improving Live-Preview, and Pythonic Slint
    1 project | news.ycombinator.com | 15 Mar 2024
  • Shoes makes building little graphical programs for Mac, Windows, Linux simple
    13 projects | news.ycombinator.com | 23 Feb 2024
  • Tauri - Rust, Js and Native Apps
    2 projects | dev.to | 12 Feb 2024
    Today I'm talking about Tauri! Do you know all the various tools that allow you to develop native applications starting from web languages? They often need an intermediate compilation, in the middle of which you end up encountering various problems not always transparent and directly solvable with a language mostly detached from native development. On the other hand, there's still the ease of developing attractive and easily usable interfaces, which are more difficult to develop with low level languages.

What are some alternatives?

When comparing portmod and tauri you can also consider the following projects:

modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux

Wails - Create beautiful applications using Go

openmw

neutralinojs - Portable and lightweight cross-platform desktop application development framework

private-pypi - private pypi server

dioxus - Fullstack GUI library for web, desktop, mobile, and more.

openmw-shaders - Photorealistic shaders for Morrowind

Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS

tux-mod-manager - TMM is a Linux native game modding tool. it allows to install and depoly mods for Linux native and wine games.

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

ModBuddy - Mod buddy is a mod manager created with extensibility in mind

iced - A cross-platform GUI library for Rust, inspired by Elm