JoltPhysics VS wg

Compare JoltPhysics vs wg and see what are their differences.

JoltPhysics

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications. (by jrouwe)

wg

Coordination repository of the embedded devices Working Group (by rust-embedded)
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JoltPhysics wg
26 12
5,565 1,830
- 0.9%
9.6 8.1
7 days ago 7 days ago
C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

JoltPhysics

Posts with mentions or reviews of JoltPhysics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.

wg

Posts with mentions or reviews of wg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-15.
  • Embedded Rust Education: 2023 Reflections & 2024 Visions
    2 projects | dev.to | 15 Dec 2023
    Inspired by James Munns's call, and as 2023 is coming to an end, I figure it's a good opportunity to reflect and look forward to 2024. It's been a bit over 1.5 years since I embarked on my embedded Rust journey and it's been nothing less than exciting since. So here it goes.
  • In search of Rust projects to contribute
    4 projects | /r/rust | 6 Jul 2023
    Because you are an embedded guy. There is the https://github.com/rust-embedded/wg working-group. Rust on embedded is really on a got track forward. There are many chips/vendors that are supported both in no std / std rust world, but still there is a lot of niche things where you can actively help to be the first to get it run in Rust.
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    To specifically answer your question, here:

    * <http://www.areweembeddedyet.com/>

    It currently redirects to:

    * <https://rust-embedded.org>

    Which doesn't really contain anything other than a link to <https://github.com/rust-embedded>.

    (via <https://github.com/rust-embedded/wg/issues/15>)

  • Google announce secure Rust-based OS for embedded system
    8 projects | /r/embedded | 18 Oct 2022
    Then the Rust Embedded workgroup provides: - Direction on how to using generics and zero-sized types to achieve functional safety - svd2rust, which provides safe abstractions to peripheral access from SVD files and achieves this functional safety - The embedded HAL spec, which makes porting to different vendors/hardware easy - Peripheral access controllers and HALs for various vendors & hardware
  • What are your guys' thoughts on Rust?
    3 projects | /r/embedded | 16 Dec 2021
    The Rust Embedded Devices Working Group curates a list of useful embedded Rust resources, including Peripheral Access Crates (autogenerated from SVD files), embedded-hal Implementation Crates (hand-written libraries implementing the traits (interfaces) specified by the embedded-hal), and Board Support Crates.
  • Question about Rust's binary size
    5 projects | /r/rust | 28 Jul 2021
    You should also look at https://github.com/rust-embedded/wg/issues/41 and https://github.com/rust-lang/rust/pull/55011#issuecomment-429336055.
  • Things you can’t do in Rust (and what to do instead)
    5 projects | /r/rust | 14 May 2021
    Here's an interesting discussion, consolidated here. My view is you should use a restricted scope atomic (as best as can be supported) and interact with that through a handler struct. I.e. no global state.
  • Semantic Versioning Will Not Save You
    2 projects | news.ycombinator.com | 2 Mar 2021
  • Is there a embedded community/website where it is modern?
    1 project | /r/embedded | 6 Feb 2021
  • Would it be possible to run Rust on the new Raspberry Pi Pico?
    4 projects | /r/rust | 21 Jan 2021
    Most of the issues are explained in EWG RFC 419. The TL;DR is that some resources need to implement Send to be usable from interrupts, but they must not be sent across cores.

What are some alternatives?

When comparing JoltPhysics and wg you can also consider the following projects:

BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.

rust-semverver - Automatic checking for semantic versioning in library crates

tinyphysicsengine

pico-examples

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

flip-link - Adds zero-cost stack overflow protection to your embedded programs

godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine

erdtree - A modern, cross-platform, multi-threaded, and general purpose filesystem and disk-usage utility that is aware of .gitignore and hidden file rules.

small3dlib

not-yet-awesome-embedded-rust - A collection of items that are not yet awesome in Embedded Rust

rapier - 2D and 3D physics engines focused on performance.

TX-2-simulator - Simulator for the pioneering TX-2 computer