Scriptable-Events
InputSystem
Scriptable-Events | InputSystem | |
---|---|---|
1 | 6 | |
8 | 1,396 | |
- | 0.7% | |
4.0 | 9.3 | |
10 months ago | 7 days ago | |
C# | C# | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Scriptable-Events
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How do you manage your UI flow?
Here's one example to get you started: https://github.com/Jason-Skillman/Scriptable-Events
InputSystem
- Is it possible to use the new Input System in version 2017.1.2.p3?
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Errors when installing Input System
Just dropping the link if anyone else ends up with a similar problem
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I ported our game to Linux, here's how much we sold!
There's been 1 linux specific bug where Unity InputSystem failed to detect the correct keyboard layout for a user on Ubuntu 18.04 LTS. This was only when retrieving the key to display, and didn't affect how the game was played. I was going to write an issue, but never got around to installing Ubuntu (I run manjaro) and making a repro. Interestingly the user didn't have the issue when using Proton with the game.
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Issues with World-Space UI and Locked Cursor
I did some research, and a few small people have had this problem. I found a supposed 'fix' on the Unity InputSystem GitHub page here which claims to solve the problem. I cloned the repo, added the package to my project and began using the InputSystemUIInputModule on my EventSystem, however, even with the fix added, it's still not working.
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Input System - No Definition For WasPressedThisFrame()?
If you go to the github for it, it exists, line 1149 https://github.com/Unity-Technologies/InputSystem/blob/develop/Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs
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Trying to learn DOTS..
On the GitHub of unity themselves, they have a repository with some samples. https://github.com/Unity-Technologies/InputSystem/tree/develop/Assets/Samples these are a few ways to use the system, I think they also had a different project but not sure on that.
What are some alternatives?
Unity-Programming-Patterns - Implementations of programming design patterns in Unity with examples in C# when to use them.
XboxKeyboardMouse - Keyboard and mouse for Xbox One streaming on Windows
open-project-1 - Unity Open Project #1: Chop Chop
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
UniSense - The Unity extension for DualSense controller
VirtualMotionCapture - VRゲーム中にモデルをコントロール
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
com.unity.multiplayer.docs - Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.
InputManager - Custom InputManager for Unity