InputSystem
XboxKeyboardMouse
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InputSystem | XboxKeyboardMouse | |
---|---|---|
6 | 3 | |
1,395 | 308 | |
1.0% | - | |
9.3 | 0.0 | |
6 days ago | about 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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InputSystem
- Is it possible to use the new Input System in version 2017.1.2.p3?
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Errors when installing Input System
Just dropping the link if anyone else ends up with a similar problem
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I ported our game to Linux, here's how much we sold!
There's been 1 linux specific bug where Unity InputSystem failed to detect the correct keyboard layout for a user on Ubuntu 18.04 LTS. This was only when retrieving the key to display, and didn't affect how the game was played. I was going to write an issue, but never got around to installing Ubuntu (I run manjaro) and making a repro. Interestingly the user didn't have the issue when using Proton with the game.
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Issues with World-Space UI and Locked Cursor
I did some research, and a few small people have had this problem. I found a supposed 'fix' on the Unity InputSystem GitHub page here which claims to solve the problem. I cloned the repo, added the package to my project and began using the InputSystemUIInputModule on my EventSystem, however, even with the fix added, it's still not working.
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Input System - No Definition For WasPressedThisFrame()?
If you go to the github for it, it exists, line 1149 https://github.com/Unity-Technologies/InputSystem/blob/develop/Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs
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Trying to learn DOTS..
On the GitHub of unity themselves, they have a repository with some samples. https://github.com/Unity-Technologies/InputSystem/tree/develop/Assets/Samples these are a few ways to use the system, I think they also had a different project but not sure on that.
XboxKeyboardMouse
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Game testers in this sub be like
I ended up using the following insane setup to play this game "on" my considerably less powerful PC with keyboard and mouse: Console and PC are connected to the same monitor. I would start the game on the console, use the official streaming app to stream the game to PC, use this clunky tool to translate keyboard and mouse inputs to controller inputs and then switch my monitor back to the console so that I would get the full image quality without any streaming artifacts.
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i am trying to get keyboard and mouse working on xbox without a xim adapter
why without streaming? i assume streaming is the only possible method but i could imagine it also having input lag.
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PPT2 Keyboard support for Xbox one
You might possibly have some luck with this program that (supposedly) takes keyboard inputs on a Windows 10 computer, assigns them to controller inputs, and sends them to an Xbox One.
What are some alternatives?
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
NohBoard - A Keyboard Visualizer
GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
PojavLauncher - A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk. This repository contains source code for Android platform.
UniSense - The Unity extension for DualSense controller
UCR - Universal Control Remapper [Alpha]
VirtualMotionCapture - VRゲーム中にモデルをコントロール
YetAnotherKeyDisplayer - The application for displaying pressed keys of the keyboard
com.unity.multiplayer.docs - Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.
UWPHook - 🔗 Add your Windows Store or UWP games to Steam
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
TouchGamingMouse - An on-screen Windows dock for using 'extra' mouse functions commonly used in games, but often not handled for touch screens, such as middle mouse button, scroll wheel, etc.