InputSystem VS unity-webxr-export

Compare InputSystem vs unity-webxr-export and see what are their differences.

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InputSystem unity-webxr-export
6 7
1,395 965
1.0% -
9.3 9.2
8 days ago 14 days ago
C# JavaScript
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

InputSystem

Posts with mentions or reviews of InputSystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-22.
  • Is it possible to use the new Input System in version 2017.1.2.p3?
    1 project | /r/Unity3D | 26 Jun 2023
  • Errors when installing Input System
    1 project | /r/Unity3D | 15 Aug 2022
    Just dropping the link if anyone else ends up with a similar problem
  • I ported our game to Linux, here's how much we sold!
    1 project | /r/linux_gaming | 6 May 2022
    There's been 1 linux specific bug where Unity InputSystem failed to detect the correct keyboard layout for a user on Ubuntu 18.04 LTS. This was only when retrieving the key to display, and didn't affect how the game was played. I was going to write an issue, but never got around to installing Ubuntu (I run manjaro) and making a repro. Interestingly the user didn't have the issue when using Proton with the game.
  • Issues with World-Space UI and Locked Cursor
    1 project | /r/Unity3D | 13 Apr 2022
    I did some research, and a few small people have had this problem. I found a supposed 'fix' on the Unity InputSystem GitHub page here which claims to solve the problem. I cloned the repo, added the package to my project and began using the InputSystemUIInputModule on my EventSystem, however, even with the fix added, it's still not working.
  • Input System - No Definition For WasPressedThisFrame()?
    1 project | /r/Unity3D | 14 Mar 2022
    If you go to the github for it, it exists, line 1149 https://github.com/Unity-Technologies/InputSystem/blob/develop/Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs
  • Trying to learn DOTS..
    3 projects | /r/Unity3D | 22 Jan 2022
    On the GitHub of unity themselves, they have a repository with some samples. https://github.com/Unity-Technologies/InputSystem/tree/develop/Assets/Samples these are a few ways to use the system, I think they also had a different project but not sure on that.

unity-webxr-export

Posts with mentions or reviews of unity-webxr-export. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-12.

What are some alternatives?

When comparing InputSystem and unity-webxr-export you can also consider the following projects:

XboxKeyboardMouse - Keyboard and mouse for Xbox One streaming on Windows

A-Frame - :a: Web framework for building virtual reality experiences.

GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions

three.js - JavaScript 3D Library.

UniSense - The Unity extension for DualSense controller

Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)

VirtualMotionCapture - VRゲーム中にモデルをコントロール

webxr-samples - Samples to demonstrate use of the WebXR Device API

com.unity.multiplayer.docs - Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.

OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。

engine - Fast and lightweight JavaScript game engine built on WebGL and glTF