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Until now, we've been using Mozilla Hubs. More specifically, I forked the project and created a custom client. However, Hubs has a lot of features we don't need, and is frustrating to work with when implementing features it's not built to support. I'd much rather create a custom solution in Unity.
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My question is, how well is Web VR supported on Unity? More to the point, how well does it support mobile devices, and would there be a tangible improvement in performance compared to Hubs, which is based on A-Frame (a JS framework)?
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.