Creating WebXR experiences in Unity for use on iOS

This page summarizes the projects mentioned and recommended in the original post on /r/WebXR

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  • three.js

    JavaScript 3D Library.

    webXR is currently being defined and debugged, and is still not supported by Safari. I hope by the end of 2022 everything will be more smooth. Best place to look is the threejs.org examples for webXR to get a sense for how to wire things up. Going from Unity to webXR seems like it will be challenging given the state of things. Do you have any existing examples of webXR projects built with Unity?

  • unity-webxr-export

    Develop and export WebXR experiences using Unity WebGL

    The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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