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webXR is currently being defined and debugged, and is still not supported by Safari. I hope by the end of 2022 everything will be more smooth. Best place to look is the threejs.org examples for webXR to get a sense for how to wire things up. Going from Unity to webXR seems like it will be challenging given the state of things. Do you have any existing examples of webXR projects built with Unity?
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The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
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