unity-webxr-export
A-Frame
unity-webxr-export | A-Frame | |
---|---|---|
7 | 113 | |
1,165 | 17,305 | |
1.1% | 0.2% | |
6.0 | 9.5 | |
3 months ago | about 1 month ago | |
JavaScript | JavaScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-webxr-export
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What’s the 2023 contemporary way to Unity -> WebXR?
De-Panther actively maintains an up-to-date version of Mozilla's original exporter at https://github.com/De-Panther/unity-webxr-export. I've used it several times in the past for Unity-related WebXR projects.
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WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
- Getting WebXR Built in Unity to work on iOS hosted on itch.io
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Presenting Zoophony VR: an Online Spatial Audio Experience
We are the Indian Sonic Research Organization, and we would like to present Zoophony VR: An online Spatial Audio experience (Made in Unity with De-Panther's WebXR plugin).
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Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web — accessible both from PC and mobile devices?
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I just ported the first SteamVR game I ever made, Lemon Atoll, to WebXR!
I used De-Panther's fork of the Unity WebXR Exporter, originally by Mozilla. Unlike the original it's still being actively maintained and improved, I'll likely keep using it in future WebXR projects with Unity.
A-Frame
- Let Me Pay for Firefox
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Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused.
How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from those that have used them?
IIUC, PlayCanvas is the most mature, featureful, and performant, but it's commercial. Babylon is the featureful 3D engine, whereas Three.js is fairly raw. Though it has some nice stuff for animation, textures, etc., you're really building your own kit.
Any good experiences (or bad) with any of these?
[1] https://github.com/aframevr/aframe
[2] https://playcanvas.com/
- React Three Ecosystem
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Stripe Black Friday Dashboard (Physical Machine)
Just based off one of the errors in the console, I think it's using A-Frame which is built on top of Three.js https://aframe.io/
- Ask HN: Is webdev getting complicated without results to show for it?
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What is OpenGL, WebGL, Three.js, and WebXR?
Other graphic libraries: Babylon.js A-Frame
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HTML5 Differences from HTML4 (2014)
If you're looking for something similar still you may want to checkout https://aframe.io/ -- it's JS library(s) and you load them, then use custom tags in HTML to create VR worlds. it's rad.
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Ask HN: What brought back the joy of programming for you?
I hear you. I come from a web dev background too and co-created A-Frame (https://aframe.io/) 8 years ago taking some of the Unity ideas (entity component) while retaining the fun parts of Web deving and publishing. Games and 3D graphics is super deep. Joy for me is having always interesting areas to explore that are not just the accidental complexity of the regular Web dev tooling.
- 2024 GitHub Accelerator: Meet the 11 projects shaping open source AI
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Ask HN: Why Htmx So Controversial?
I like it. It is a perfect framework for my smart RSS reader and my image sorter where I want to do some simple things like putting up modal dialogs, implementing multiple-stage selects, combo boxes, things like that.
React can handle apps with much more complex state and do really amazing things like
https://aframe.io/
but it is overkill for the common form applications it is commonly used for.
What are some alternatives?
engine - Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
UnityStandaloneFileBrowser - A native file browser for unity standalone platforms
React Konva - React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.