InputSystem
EasyVirtualMotionCaptureForUnity
InputSystem | EasyVirtualMotionCaptureForUnity | |
---|---|---|
6 | 1 | |
1,432 | 413 | |
0.2% | - | |
9.3 | 4.8 | |
3 days ago | 3 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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InputSystem
- Is it possible to use the new Input System in version 2017.1.2.p3?
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Errors when installing Input System
Just dropping the link if anyone else ends up with a similar problem
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I ported our game to Linux, here's how much we sold!
There's been 1 linux specific bug where Unity InputSystem failed to detect the correct keyboard layout for a user on Ubuntu 18.04 LTS. This was only when retrieving the key to display, and didn't affect how the game was played. I was going to write an issue, but never got around to installing Ubuntu (I run manjaro) and making a repro. Interestingly the user didn't have the issue when using Proton with the game.
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Issues with World-Space UI and Locked Cursor
I did some research, and a few small people have had this problem. I found a supposed 'fix' on the Unity InputSystem GitHub page here which claims to solve the problem. I cloned the repo, added the package to my project and began using the InputSystemUIInputModule on my EventSystem, however, even with the fix added, it's still not working.
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Input System - No Definition For WasPressedThisFrame()?
If you go to the github for it, it exists, line 1149 https://github.com/Unity-Technologies/InputSystem/blob/develop/Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs
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Trying to learn DOTS..
On the GitHub of unity themselves, they have a repository with some samples. https://github.com/Unity-Technologies/InputSystem/tree/develop/Assets/Samples these are a few ways to use the system, I think they also had a different project but not sure on that.
EasyVirtualMotionCaptureForUnity
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Is Webcam Motion Capture legit?
Based on their twitter it seems to be software developed late 2021, so it's pretty new. It looks to be a nice user interface built on top of an open source tracking project called EVMC4U https://github.com/gpsnmeajp/EasyVirtualMotionCaptureForUnity which has been around since at least January 2020.
What are some alternatives?
XboxKeyboardMouse - Keyboard and mouse for Xbox One streaming on Windows
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
VirtualMotionCapture - VRゲーム中にモデルをコントロール
UniSense - The Unity extension for DualSense controller
VRigUnity - VRM hand tracking using mediapipe
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR
InputManager - Custom InputManager for Unity
ViRe - A open-source VR mocap studio built in Unity
GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
EditorXR - Author XR in XR