InputSystem VS EasyVirtualMotionCaptureForUnity

Compare InputSystem vs EasyVirtualMotionCaptureForUnity and see what are their differences.

InputSystem

An efficient and versatile input system for Unity. (by Unity-Technologies)

EasyVirtualMotionCaptureForUnity

VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。 (by gpsnmeajp)
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InputSystem EasyVirtualMotionCaptureForUnity
6 1
1,432 413
0.2% -
9.3 4.8
3 days ago 3 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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InputSystem

Posts with mentions or reviews of InputSystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-22.
  • Is it possible to use the new Input System in version 2017.1.2.p3?
    1 project | /r/Unity3D | 26 Jun 2023
  • Errors when installing Input System
    1 project | /r/Unity3D | 15 Aug 2022
    Just dropping the link if anyone else ends up with a similar problem
  • I ported our game to Linux, here's how much we sold!
    1 project | /r/linux_gaming | 6 May 2022
    There's been 1 linux specific bug where Unity InputSystem failed to detect the correct keyboard layout for a user on Ubuntu 18.04 LTS. This was only when retrieving the key to display, and didn't affect how the game was played. I was going to write an issue, but never got around to installing Ubuntu (I run manjaro) and making a repro. Interestingly the user didn't have the issue when using Proton with the game.
  • Issues with World-Space UI and Locked Cursor
    1 project | /r/Unity3D | 13 Apr 2022
    I did some research, and a few small people have had this problem. I found a supposed 'fix' on the Unity InputSystem GitHub page here which claims to solve the problem. I cloned the repo, added the package to my project and began using the InputSystemUIInputModule on my EventSystem, however, even with the fix added, it's still not working.
  • Input System - No Definition For WasPressedThisFrame()?
    1 project | /r/Unity3D | 14 Mar 2022
    If you go to the github for it, it exists, line 1149 https://github.com/Unity-Technologies/InputSystem/blob/develop/Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs
  • Trying to learn DOTS..
    3 projects | /r/Unity3D | 22 Jan 2022
    On the GitHub of unity themselves, they have a repository with some samples. https://github.com/Unity-Technologies/InputSystem/tree/develop/Assets/Samples these are a few ways to use the system, I think they also had a different project but not sure on that.

EasyVirtualMotionCaptureForUnity

Posts with mentions or reviews of EasyVirtualMotionCaptureForUnity. We have used some of these posts to build our list of alternatives and similar projects.
  • Is Webcam Motion Capture legit?
    1 project | /r/vtubertech | 28 Jan 2022
    Based on their twitter it seems to be software developed late 2021, so it's pretty new. It looks to be a nice user interface built on top of an open source tracking project called EVMC4U https://github.com/gpsnmeajp/EasyVirtualMotionCaptureForUnity which has been around since at least January 2020.

What are some alternatives?

When comparing InputSystem and EasyVirtualMotionCaptureForUnity you can also consider the following projects:

XboxKeyboardMouse - Keyboard and mouse for Xbox One streaming on Windows

open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush

VirtualMotionCapture - VRゲーム中にモデルをコントロール

UniSense - The Unity extension for DualSense controller

VRigUnity - VRM hand tracking using mediapipe

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR

InputManager - Custom InputManager for Unity

ViRe - A open-source VR mocap studio built in Unity

GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions

EditorXR - Author XR in XR

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