Scriptable-Events VS AssetStudio

Compare Scriptable-Events vs AssetStudio and see what are their differences.

Scriptable-Events

Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events. (by Jason-Skillman)

AssetStudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles. (by Perfare)
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Scriptable-Events AssetStudio
1 128
8 10,093
- -
4.0 6.1
10 months ago over 1 year ago
C# C#
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Scriptable-Events

Posts with mentions or reviews of Scriptable-Events. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-15.

AssetStudio

Posts with mentions or reviews of AssetStudio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-15.
  • Looks like RF3s modding is just like RF5
    3 projects | /r/runefactory | 15 Sep 2023
    Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
  • Trying to find sprites from the games files, but I cant find them.
    1 project | /r/HollowKnight | 6 Sep 2023
    the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
  • Active fork of AssetStudio? (AssetStudioGUI by Perfare)
    3 projects | /r/Unity3D | 29 Aug 2023
  • School of Dragons
    1 project | /r/GamePreservationists | 17 Jun 2023
    I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
  • How to make mods?
    10 projects | /r/SunHaven | 9 Jun 2023
  • JPEGs of gun cases?
    1 project | /r/PistolWhip | 9 Jun 2023
    Yes, you can use a tool like asset studio to find and extract the wrap textures
  • Can I find the game's textures anywhere?
    1 project | /r/Ultrakill | 8 Jun 2023
  • Learning how to mod
    10 projects | /r/SunHaven | 22 May 2023
  • What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
    1 project | /r/gachagaming | 1 May 2023
    Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
  • Does Anyone have the SFX file of Video Game Club Skill?
    1 project | /r/BlueArchive | 26 Apr 2023
    You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.

What are some alternatives?

When comparing Scriptable-Events and AssetStudio you can also consider the following projects:

Unity-Programming-Patterns - Implementations of programming design patterns in Unity with examples in C# when to use them.

UnityGLTF - Runtime glTF 2.0 Loader for Unity3D

open-project-1 - Unity Open Project #1: Chop Chop

Il2CppDumper - Unity il2cpp reverse engineer

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.

UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets

UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor

UABEA - c# uabe for newer versions of unity

UABE - Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE]

DDLC-Plus-Asset-Decrypter - ddlcpad, *Doki Doki Literature Club Plus Asset Decrypter*, is a tool to decrypt the encrypted asset file on the Doki Doki Literature Club Plus. Writing in golang.

UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files