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Learning how to mod
10 projects | /r/SunHaven | 22 May 2023
Priconne English Translation Archive?
2 projects | /r/Priconne | 3 Apr 2023
2 projects | /r/shadowrunreturns | 9 Jan 2023
Tile graphics are available as-is in the game folder (Shadowrun Hong Kong\SRHK_Data\StreamingAssets\ContentPacks etc). For the rest, use tools for ripping stuff from unity games - UABE, AssetStudio etc to open the resources.assets files.
I can't find a Unity Asset Extractor program.
2 projects | /r/gamedev | 18 Nov 2022
https://github.com/AssetRipper/AssetRipper and https://github.com/Perfare/AssetStudio, depends on what you want. If yoy want to rip an entire scene or gameobjects/prefabs, use AssetRipper. Else if you just want sounds, models, animations (from FBX objects), textures, fonts and this kind of stuff, AssetStudio works
Guides for asset ripping?
2 projects | /r/BONELAB | 10 Nov 2022
AssetStudio - let's you extract models, textures, sounds, etc. from the game's assetbundles (aka: the game's compressed / packed data). There's also this guide on other programs for Unity modding - less of a guide really, more for finding out what other tools there are.
What software do you miss from Windows & macOS?
23 projects | /r/linux | 21 Aug 2022
Something like AssetStudio so I can extract music from Unity games. Wine works perfectly fine, though I'd rather have a native build of it.
Anyone know where I can find a way to download some sound effects from the game?
2 projects | /r/Ultrakill | 18 Aug 2022
https://github.com/Perfare/AssetStudio/releases/download/v0.16.47/AssetStudio.net472.v0.16.47.zip Here's the direct download link, just extract then run the .exe2 projects | /r/Ultrakill | 18 Aug 2022
My customer messed up - I need to extract assets from a build
2 projects | /r/Unity3D | 28 Jul 2022
You might want to try this one too, but I've never had to use any of these tools so I'm unaware of how successful they are when it comes to reconstructing assets, so search around for what works the best.
So... how do I mod custom levels
2 projects | /r/phigrosGame | 22 Jun 2022
Pathologic 2 modding?
3 projects | /r/pathologic | 10 Apr 2022
Sooo, P2 modding is not very well documented so far - what I know is that it's easy to replace things like textures and sounds using AssetStudio and UABE together. The dialogue and many of the gameplay files are in plaintext or XML, and can be edited freely (once you know what they do). Furthermore, you can use DNSpy to edit the .net files included with the game (this is how the published mod Bound Again added effects to items, IIRC).
Extracted sound files?
2 projects | /r/mytimeatportia | 26 Apr 2021
So, first you'll need something like AssetStudioGUI (recommended, since it's being regularly updated) or UnityStudio.
What are some alternatives?
UnityGLTF - Runtime GLTF Loader for Unity3D
Il2CppDumper - Unity il2cpp reverse engineer
UABE - Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE]
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
DDLC-Plus-Asset-Decrypter - ddlcpad, *Doki Doki Literature Club Plus Asset Decrypter*, is a tool to decrypt the encrypted asset file on the Doki Doki Literature Club Plus. Writing in golang.
UABEA - c# uabe for newer versions of unity
unity-gui-windows - Draggable and scalable modular Canvas based GUI windows
UABE - Asset Bundle Extractor
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
GLTFUtility - Simple GLTF importer for Unity