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Learning how to mod
10 projects | /r/SunHaven | 22 May 2023
Priconne English Translation Archive?
2 projects | /r/Priconne | 3 Apr 2023
2 projects | /r/shadowrunreturns | 9 Jan 2023
Tile graphics are available as-is in the game folder (Shadowrun Hong Kong\SRHK_Data\StreamingAssets\ContentPacks etc). For the rest, use tools for ripping stuff from unity games - UABE, AssetStudio etc to open the resources.assets files.
I can't find a Unity Asset Extractor program.
2 projects | /r/gamedev | 18 Nov 2022
https://github.com/AssetRipper/AssetRipper and https://github.com/Perfare/AssetStudio, depends on what you want. If yoy want to rip an entire scene or gameobjects/prefabs, use AssetRipper. Else if you just want sounds, models, animations (from FBX objects), textures, fonts and this kind of stuff, AssetStudio works
Guides for asset ripping?
2 projects | /r/BONELAB | 10 Nov 2022
AssetStudio - let's you extract models, textures, sounds, etc. from the game's assetbundles (aka: the game's compressed / packed data). There's also this guide on other programs for Unity modding - less of a guide really, more for finding out what other tools there are.
What software do you miss from Windows & macOS?
23 projects | /r/linux | 21 Aug 2022
Something like AssetStudio so I can extract music from Unity games. Wine works perfectly fine, though I'd rather have a native build of it.
Anyone know where I can find a way to download some sound effects from the game?
2 projects | /r/Ultrakill | 18 Aug 2022
https://github.com/Perfare/AssetStudio/releases/download/v0.16.47/AssetStudio.net472.v0.16.47.zip Here's the direct download link, just extract then run the .exe2 projects | /r/Ultrakill | 18 Aug 2022
My customer messed up - I need to extract assets from a build
2 projects | /r/Unity3D | 28 Jul 2022
You might want to try this one too, but I've never had to use any of these tools so I'm unaware of how successful they are when it comes to reconstructing assets, so search around for what works the best.
So... how do I mod custom levels
2 projects | /r/phigrosGame | 22 Jun 2022
Engage absolutely uses Fates RN; a technical analysis
2 projects | /r/fireemblem | 19 Jan 2023
By using IL2CppDumper along with the game's global-metadata.dat file, we can generate headers and structs that we can use with Ghidra, a tool for disassembling code. Once we load Engage and these headers and structs into Ghidra, we can look for a particular function called App.BattleMath$$_IsProbabilityHit. This function is provided a displayed hit (or, as Intelligent Systems calls it, ratio) and is responsible for determining whether or not that attack will actually hit. Ghidra will try to automatically decompile the assembly code into something more readable, and while the results are sometimes mixed, here it's pretty clear what's going on. We can see how, when the displayed hit is less than 51 (or when it's 100), it simply multiplies the displayed hit by 100, and when the displayed hit is 51 or greater, it uses the sin function as described earlier:
Is there a way to recompile after using Il2CppDumper?
2 projects | /r/REGames | 16 Oct 2022
Basically the title; I decompiled a game and intend to mod its behavior, so I used a Il2Cpp dumper that seems pretty popular (https://github.com/Perfare/Il2CppDumper).
Where to find high technical quality unity projects?
2 projects | /r/Unity3D | 3 Jul 2022
There's plenty of resources on decompiling apks. An APK is just a zip basically, and it contains an Ill2cpp.so file & and global-metadata file. You can use Il2cppdumper (https://github.com/Perfare/Il2CppDumper/releases. https://github.com/Perfare/Il2CppDumper ) to restore the Assembly-CSharp. Then you can use IlSpy or just open the assembly or the dump.cs in visual studio that gets produced.
Mottled vs Speckled eggs?
2 projects | /r/flappydragon | 14 Jun 2022
Download and run https://github.com/Perfare/Il2CppDumper/releases. Find and load libil2cpp.so and global-metadata.dat from your combined apk folder when it asks. This will create a bunch of files. The ones we care about right now are the ones in the DummyDll folder.
Where to find dialogue SFX files?
2 projects | /r/DiscoElysium | 3 Apr 2022
You'll need: https://github.com/Perfare/AssetStudio and (for the optional part) https://github.com/Perfare/Il2CppDumper
Is there a way to decompile unity 3D games?
3 projects | /r/Unity3D | 10 Dec 2021
if the game is compiled with IL2CPP you can convert it to a dummy Assembly-CSharp file using IL2Cpp Dumper - https://github.com/Perfare/Il2CppDumper
What are some alternatives?
Il2CppInspector - Powerful automated tool for reverse engineering Unity IL2CPP binaries
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.
UnityGLTF - Runtime GLTF Loader for Unity3D
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
UABE - Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE]
AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
DDLC-Plus-Asset-Decrypter - ddlcpad, *Doki Doki Literature Club Plus Asset Decrypter*, is a tool to decrypt the encrypted asset file on the Doki Doki Literature Club Plus. Writing in golang.
Cpp2IL - Work-in-progress tool to reverse unity's IL2CPP toolchain.
UABEA - c# uabe for newer versions of unity