Scriptable-Events
Unity-Programming-Patterns
Scriptable-Events | Unity-Programming-Patterns | |
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1 | 5 | |
8 | 1,808 | |
- | - | |
4.0 | 5.6 | |
10 months ago | 9 months ago | |
C# | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Scriptable-Events
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How do you manage your UI flow?
Here's one example to get you started: https://github.com/Jason-Skillman/Scriptable-Events
Unity-Programming-Patterns
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Game dev for a Web developer
Look into learning OOP principles, interfaces, dependency injection, etc are key to reduce coupling. Also ignore that other dude in the replies, avoid Unity YouTube content like the plague those videos never teach good practices, for Unity I would suggest MVC, MVVM type patterns, there's some great resources on patterns for games and also some specific Unity architectures that people have created for Unity like SCA Unity.
- Resources for learning game dev for someone who already knows how to code
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Unity C# Cheat Sheet?
For me, references to design patterns and architecture are most useful, but I can this can be a debatable area. This is a unity specific one I find helpful: https://github.com/Habrador/Unity-Programming-Patterns
- Decoupling game logic from unity framework?
- Open source implementations of game programming patterns in Unity
What are some alternatives?
open-project-1 - Unity Open Project #1: Chop Chop
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
learn-go-concepts - This is a repo for Golang concepts and their practical implementation
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
csharp-design-patterns-for-humans - Design Patterns for Humans™ - An ultra-simplified explanation - C# Examples
Kassets - Unity's Scriptable Object Architecture.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Trials-Of-Titan
design-patterns - Design large-scale systems / 2022 / Design Patterns: Behavioral, Creational, Structural, etc. @ S.Leschev. Google Engineering Level: L6+
ios-dev-skills - iOS Dev Skills. Performance Review. @ S. Leschev. Google Engineering Level: L7+